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Mass
@massproduced.games
I like to make good games and bad jokes, or is it the other way around?
I worked with an awesome team on a fun visual novel. The first part is out with the rest to come shortly. Check it out! demeru.itch.io/no-place-to-go
No Place to Go by Demeru Makes Games, mass, kumadochi
Escaping an all-powerful hive mind was never going to be easy, but that won’t stop you from trying.
demeru.itch.io
August 15, 2025 at 9:37 PM
Reposted by Mass
My team's #liujam2025 game, No Place to Go is live! We're only releasing the first part right now as the summer was extremely busy and we weren't able to finish all the aspects of the game we wanted to. Stay tuned for an update!

demeru.itch.io/no-place-to-go
No Place to Go by Demeru Makes Games, mass, kumadochi
Escaping an all-powerful hive mind was never going to be easy, but that won’t stop you from trying.
demeru.itch.io
August 15, 2025 at 7:51 PM
You've heard of unboxing and fan fiction, but what about fan-boxing?

A German fan of NEONnoir went out of his way to create a limited edition NEONnoir box, complete with a German manual, stickers, postcards, and even a poster!

Best of all, he sent me one that I can display next to the original!
August 3, 2025 at 5:46 AM
Thanks to the good folks at Amiga Vault, I have uploaded a WDHLoad version of NEONnoir, making it even easier to play the game!

Get it here: steamknight.itch.io/neonnoir
NEONnoir by mass
Can you find a missing person in this cyberpunk noir story?
steamknight.itch.io
August 3, 2025 at 5:32 AM
His plan is devious in its simplicity. Once he weakens the nation's immune system enough, he will explode in violent bursts of brain worms, each seeking now hospitable hosts. And the cycle continues.
June 11, 2025 at 6:54 PM
I'm really pleased to announce that thanks to the generosity of SimonPPC and Torti-the-Smuf, the original Amiga version of NEONnoir is now available in Italian and German! Get the free update at steamknight.itch.io/neonnoir #amiga #gamedev
NEONnoir by mass@steamknight.com
Can you find a missing person in this cyberpunk noir story?
steamknight.itch.io
March 31, 2025 at 5:54 AM
And the marathon is over! You can find the game here steamknight.itch.io/neonnoir-gba. I can't believe I got this working in three weeks. It's rough around the edges, but I'm pretty proud of it. Check out the jam itch.io/jam/gba-wint... for more #gamedev #gba goodness.

Bad news in the comments :(
NEONnoir GBA by steamknight
Can you find a missing person in this cyberpunk noir story? Now on the GBA!
steamknight.itch.io
February 28, 2025 at 11:01 AM
Woohoo! The whole game is playable from start to finish! Time to squash a whole bunch of bugs. #gamedev #GBA
February 28, 2025 at 7:57 AM
With just 20 hours left to go until the jam ends, should I be... um, what's the verb here? Bskying? Bluing? Should I be writing a post rather than code? No, definitely not. But I can now play though all of act 1 in my game, and that's worth celebrating! 🎉Ok, enough dopamine, back to the pixel mines.
February 28, 2025 at 4:06 AM
Just a few more days left in the gamejam and I have all the major systems in place. A couple of smaller things remain, as well as a whole lot of bug fixing. #GBA #gamedev
February 26, 2025 at 7:10 AM
Obsidian makes the best Bethesda games. I've been having such a good time with Avowed!
February 21, 2025 at 7:45 PM
@samreich.bsky.social you and the gang at @dropouttv.bsky.social are one the last few rays of media sunshine. However, since we're in the darkest timeline, it's virtually guaranteed that it's going to come out that you eat babies, or put the toilet paper roll on backwards. Such a shame.
February 19, 2025 at 5:42 AM
Some more progress on the #GBA version of NEONnoir. I've updated my tooling in order to update the assets for the GBA. The resolution is smaller (240x160 rather than 320x240) and the hotspots and text positioning are in all the wrong places.

Now, I can run through the whole intro! #gamedev
February 19, 2025 at 5:31 AM
A week and a half. It doesn't look like much, but a lot is happening under the hood. I'm learning how to dev on a GBA, got backgrounds, sprites, music, sfx, input handling, and, most importantly, it's reading (but not displaying yet) all of the original Amiga game's data! #gamedev #gba #amiga
February 16, 2025 at 7:40 AM
And so it begins...

22 days to port NEONnoir, my Amiga game, to the GameBoy Advance? Sure, why not? What's the worst that'll happen to my sanity? #gamedev #gba #amiga
February 6, 2025 at 9:30 AM
@majestic-bob.bsky.social it was, in fact, super obvious who you were 😀
February 3, 2025 at 11:30 PM
Once again, dipping my toes into new social network waters. Let's see how this one turns out.
January 24, 2025 at 12:33 AM