Massimog
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massim0g.bsky.social
Massimog
@massim0g.bsky.social
I take videogames as seriously as they deserve. Director, programmer, designer, and writer of Diorama Break
Pinned
Finally out of my antonblast phase
Finally revealed!
Demo coming soon.

Subscribe for email updates: blog.massimogauthier.com

Wishlist on steam: store.steampowered.com/app/3932580/...

Join the discord: discord.gg/4gVZXqVHmA
Also really happy with the positive reaction at PAX, first time we're really showing something complete-ish in public so it's super gratifying to see
people love the game so much... i'm so happy... people told me they love the character art without knowing beforehand that i'm a staff character artist (this is a good thing)... i'm so happy...

... but my friends are playing RO without me so was this really worth it.............
August 31, 2025 at 9:48 PM
Reposted by Massimog
We'll be at PAX West! *Exclusive* first taste of Diorama Break gameplay (do not ask if it will be good; it is *exclusive*).

Booth 654 in the Arch expo hall, near Aether Studios and Fraymakers. And the schedule, apparently.
August 20, 2025 at 3:40 AM
Finally out of my antonblast phase
Finally revealed!
Demo coming soon.

Subscribe for email updates: blog.massimogauthier.com

Wishlist on steam: store.steampowered.com/app/3932580/...

Join the discord: discord.gg/4gVZXqVHmA
August 15, 2025 at 9:53 PM
I think a lot of people are missing context when it comes to disputes about AI coding capabilities, so I tried to get an AI coding tool to reimplement a feature in my game to see how well it would do: blog.massimogauthier.com/p/seeing-how...
Seeing how well an agentic AI coding tool can do compared to me using an actual real-world example
As you may or may not know, I am in the camp of those concerned about existential risk from AI (don’t know what that is?
blog.massimogauthier.com
June 1, 2025 at 4:57 PM
The last post in my series explaining game engine development to non-programmers is out now! Ever wanted to know how one develops a game *without* using a third-party engine like Game Maker or Unity? Well now you can read all about it!

blog.massimogauthier.com/p/game-engin...
Game Engine Dev, Explained for Non-Programmers: Finale
This series can be read out of order, but here are some navigation links for your convenience:
blog.massimogauthier.com
January 29, 2025 at 7:15 AM
Reposted by Massimog
All systems check- ready for blast off.
ANTONBLAST launches onto Steam and Nintendo Switch on December 3rd. 💥
November 21, 2024 at 6:25 PM
Hm, this page seems kinda desolate...

I'm gonna start copying over my posts from twitter until it's done dying its slow death, but until that ball gets rolling, maybe check me out elsewhere:

Blog: blog.massimogauthier.com
Twitter: x.com/massim0g
Portfolio: www.massimogauthier.com
December 8, 2024 at 10:56 PM