Founder & Game Designer @haiduc.co in NYC
Pro Wrestler @beetlewrestles.bsky.social
Ambassador for Women in Games
Portfolio| MaryGeorgescu.com
#itchio #indiegames #devsupport
#itchio #indiegames #devsupport
#gamedesign #marketresearch
#gamedesign #marketresearch
#marketresearch #tabletopgames
#marketresearch #tabletopgames
#tabletopgames #gamedesign
#tabletopgames #gamedesign
#game
#game
#gamedesign
#gamedesign
1. Watch your player's body language! Paying attention to non-verbal signals can offer invaluable insights into a player's mindset and emotional state during a game.
2. Always record your sessions! There's so much you can miss if you're a solo dev taking notes.
1. Watch your player's body language! Paying attention to non-verbal signals can offer invaluable insights into a player's mindset and emotional state during a game.
2. Always record your sessions! There's so much you can miss if you're a solo dev taking notes.
This can be achieved through:
- lots of content
- depth of strategy
- multiple ways to win
- levels of difficulty
- using human randomness in the system
and more...
This can be achieved through:
- lots of content
- depth of strategy
- multiple ways to win
- levels of difficulty
- using human randomness in the system
and more...
Pick a game you have access to!
1. Modify some aspect of it (player count, piece count, the map, etc., end game conditions)
2. Play it! How did it change the experience ?
Rinse and repeat 1-2 until it no longer feels like the same core play pattern as the game you chose.
Pick a game you have access to!
1. Modify some aspect of it (player count, piece count, the map, etc., end game conditions)
2. Play it! How did it change the experience ?
Rinse and repeat 1-2 until it no longer feels like the same core play pattern as the game you chose.
Mid to Late stage playtesting should be unguided and should be with strangers!
#Playtesting
Mid to Late stage playtesting should be unguided and should be with strangers!
#Playtesting