merry Christmas to you as well, good luck developing your game 😤
merry Christmas to you as well, good luck developing your game 😤
some of the set pieces are very cool and i enjoyed them but a lot of level connections to get from one set piece to another set piece are a bit too unfinished/uninteresting with few textures
these are the parts that will likely need another art pass
some of the set pieces are very cool and i enjoyed them but a lot of level connections to get from one set piece to another set piece are a bit too unfinished/uninteresting with few textures
these are the parts that will likely need another art pass
2) the player is very sticky to the ground, on goldsource/q1 or most fps you would fly off if you went over a ledge or a downwards slope
2) the player is very sticky to the ground, on goldsource/q1 or most fps you would fly off if you went over a ledge or a downwards slope
i really appreciate someone making a gunman chronicles aesthetic
i played your demo a while back and i have 3 points i took note about, idk if you want to hear it
i really appreciate someone making a gunman chronicles aesthetic
i played your demo a while back and i have 3 points i took note about, idk if you want to hear it
ive been somewhat just randomly placing vertices hoping it starts to shape into something resembling a model then wondering why most of it broke when i rig it
i know theres some procedure to do with the elbows but i dont know how to apply it
ive been somewhat just randomly placing vertices hoping it starts to shape into something resembling a model then wondering why most of it broke when i rig it
i know theres some procedure to do with the elbows but i dont know how to apply it
where did you learn to do all of this?
where did you learn to do all of this?