Mārtiņš Možeiko
martins.ninja
Mārtiņš Možeiko
@martins.ninja
Epic Games / RAD Game Tools
Last year Ryan moved raddebugger mostly C code base off the C++ compilation - only C++ parts were interaction with d3d11 and directwrite api's. And we saw decent improvements. Here are build times in seconds.
August 13, 2025 at 6:58 PM