@martianpotato.bsky.social
It's quite jarring, I often use it as a recovery tool or traversal tool, and often I found that I would use it to try to save myself from falling into the void, and ended up moving away from the wall I was trying to reach.
January 31, 2025 at 5:10 AM
One thing in specific is the kinetic 2 hander imbued attack. Which is great for traversal, but also it preserves brynn's momentum at the point you use it, for example you can use it midair, aiming to your right, and after it's complete, you move in a completely different direction to the swing.
January 31, 2025 at 5:07 AM
Second to that is probably the movement controls honestly, Brynn feels very floaty, especially at low weights, there's something about the physics engine I think thaf isn't quite right, and it makes maneuvering challenging.
January 31, 2025 at 5:04 AM
Instead of a clever engineer, I feel more like a caveman banging rocks together sometimes. At one point my ice wall wouldn't reach across a gap, so I tried to make a bridge using tree trunks, it just wasn't possible because of the lack of fine control, and I think that's the opposite of your goal.
January 31, 2025 at 5:02 AM
For example: weavers grasp only pills things to me, and it can't rotate, so I can't use the environment with any precision. Kinetic stream only orients itself using the camera and the character, so I can't place it on a bunch of debris and fling it towards a monster.
January 31, 2025 at 4:54 AM
Additionally, if I were to pick one thing I could change about the game, I would choose to have more control over my magic, there's so many creative things that I can't do because of the limited control I have over my tools, at times I feel like I'm flailing at enemies and hoping something happens.
January 31, 2025 at 4:49 AM
I honestly find myself wanting a bit more of the game, I hope it's successful enough for the team to consider dlc or something along those lines, there's certainly room to expand on what they've done here, and I'd love to return to this world.
January 31, 2025 at 4:02 AM
I don't think the team set out to make the next big thing, I think they just wanted to make a good game, and in that they succeeded. It's like a quintessential AA title, not the shiniest or the most technically impressive, but a focused experience that knows what it wants to be.
January 31, 2025 at 4:00 AM
I just get this feeling that there was a very deliberate choice to limit the scope, it feels safe, but not in a bad way. As a result, I don't think it's the kind of game where people will talk about it for years on end, but I think it might be the kind of game people replay every few years.
January 31, 2025 at 3:57 AM
I may know the factual error of which you speak. I have to wonder how much more I'm missing, for example I didn't know about the rolling tech for fall damage, looking forward to using that as I play further.
January 30, 2025 at 2:50 AM
Troubleshooting pc issues is miserable, one time I managed to break the CPU in the process of installing RAM.... Somehow, the worst part? The CPU worked on our test machine despite being broken. I remember well the feeling of "burn it to the ground and start over, it'll be less frustrating"
November 30, 2024 at 8:41 PM
I don't think I ever fully grasped how difficult importing that particular choice must have been, I recognized that it was a lot of work to account for the branches, but I didn't have a picture of the actual work that went into it. Is there anything you wish you had done differently, in hindsight?
November 21, 2024 at 12:38 AM
8 seems like such a chill spot, I feel like spite and Manfred would get along
November 20, 2024 at 3:35 AM
They get paid?
November 9, 2024 at 6:09 PM
Dude leave the man alone, he doesn't even work at BioWare anymore. He left 8 years ago, at best he was working on this game for one fifth of its dev cycle and that's disregarding the fact that it was soft-rebooted twice.
November 9, 2024 at 4:07 AM
The keep has, unfortunately, always been poorly maintained.
November 9, 2024 at 3:21 AM
The post credits scene risks retroactively removing the agency of every main antagonist. I am refusing to believe it's Canon until I see it done in a way I find acceptable.
November 9, 2024 at 3:18 AM
It gets better, but also you should do some side content, my strategy was to return to the lighthouse after every few side missions and every main mission to see if there was any new stuff. The companions are the lifeblood of this game.
November 9, 2024 at 2:17 AM
Easy mistake to make, you see dragon age refers to the period of *time* in which the game takes place. Specifically 9:51 Dragon in the case of veilguard. That being age 9, or the dragon age, year 51. Each age lasts 100 years.
November 9, 2024 at 2:14 AM
As someone whose been a fan of dragon age for years, a lot of this is normal, every time a new dragon age release the fanbase erupts with rage and calls it terrible. Not every complaint is invalid, but at the end of the day it is a good, well made game.
November 9, 2024 at 2:02 AM
Dumb down is not the word I would use. Sanded down the edges definitely, a lot of the darker aspects of the setting get ignored, but it really does get better as it goes, stick with it as long as you're willing to because it really is good, just not good at thedas(the dragon age setting)
November 9, 2024 at 1:58 AM
All in all, I'd recommend dragon age origins to start with, and if you bounce off of that, try dragon age 2. Inquisition really benefits from having played older games, and veilguard is probably better as a standalone title than an entry into the series.
November 9, 2024 at 1:52 AM