Shy Red Squirrel, if found, give beer!
Makes fluffy VR avatars and writes heretical software.
🌰 VR Avatar Bases: https://squirrelbite.com
🌰 STF - 3D file-format for gamedev: https://docs.stfform.at
🌰 Code: https://github.com/emperorofmars
Unity: Thry's VRAM evaluator github.com/Thryrallo/VR...
Godot: VRAM Debugger
I assume Godot is storing blendshape values for every vertex, even if that vertex isn't part of the blendshape.
Is that correct, or is it possible that I misconfigured something?
[3/3]
Unity: Thry's VRAM evaluator github.com/Thryrallo/VR...
Godot: VRAM Debugger
I assume Godot is storing blendshape values for every vertex, even if that vertex isn't part of the blendshape.
Is that correct, or is it possible that I misconfigured something?
[3/3]
The model has 237 blendshapes, including a big set of lipsync shapes, which affect only a small part of the mesh.
Find the model variants I used here: nextcloud.squirrelbite.com/index.php/s/...
[2/3]
The model has 237 blendshapes, including a big set of lipsync shapes, which affect only a small part of the mesh.
Find the model variants I used here: nextcloud.squirrelbite.com/index.php/s/...
[2/3]
GLTF is for runtime loading and it will work for asset streaming. You may want to look into that.
STF is for getting 3D assets from DCCs into game-engine projects and vice versa.
2/2
GLTF is for runtime loading and it will work for asset streaming. You may want to look into that.
STF is for getting 3D assets from DCCs into game-engine projects and vice versa.
2/2
I fear STF will not work for streaming mesh data either, as it is a binary format.
There are different use-cases that require different kinds of 3D formats.
1/2
I fear STF will not work for streaming mesh data either, as it is a binary format.
There are different use-cases that require different kinds of 3D formats.
1/2
See feedback.vrchat.com/avatar-30/p/...
Made a small script which creates an estimated workaround with constraints: github.com/emperorofmar...
See feedback.vrchat.com/avatar-30/p/...
Made a small script which creates an estimated workaround with constraints: github.com/emperorofmar...
Unfortunately, these are the values manipulated my animations -.-
Be damned `matrix_parent_inverse`! (srsly why)
Unfortunately, these are the values manipulated my animations -.-
Be damned `matrix_parent_inverse`! (srsly why)
I am unable to send you a DM here, and I would prefer to not share my Discord username publicly.
I am unable to send you a DM here, and I would prefer to not share my Discord username publicly.