MarioDox - Brawl Mods
banner
mariodoxmods.bsky.social
MarioDox - Brawl Mods
@mariodoxmods.bsky.social
Brawl Modding related account of @mariodox.bsky.social .
#REX dev log day 6: Louie
Another semi-rework. Now Louie favors consistency by only using Bulbmin, but has a lot of new different (and crazy!) tools. This is a special one that required lot of code fixes that also got officially in other projects. Here's a quick *evil* showcase:
October 21, 2025 at 10:10 PM
#REX 0 Dev log day 5: Alph's Winged Pikmin
Representing Pikmin 3, Alph has gotten a new-old partner, the Winged Pikmin. Strike fear by holding your opponents hostage, and hit them with your Rock Pikmin. And, when buried, you can grab them with Pluck! Here's a quick rundown:
October 16, 2025 at 11:12 PM
#REX 0 Dev log day 3: Kazuya
A very problematic Devil. Got a lot of work done in the background to fix many of his bugs and inconsistent clunkiness! Uses PM floaty DJC mechanics, first ever custom hit GFX and sharp SFX!
His coat shines and Rage features rimlight like in Tekken.
October 13, 2025 at 11:15 PM
#REX 0 Dev log day 2: Witch Time
Featuring new graphics from @grandazel.bsky.social, Bayonetta's main gimmick has been totally revamped.
Slows based on the strength of the attack all opponents close to Bayonetta and also affects Subspace enemies and Bosses!
October 12, 2025 at 8:00 PM
Let's have a fun community time:
I have P+ Luigi's Mansion, but the platforms got replaced with a single special one, and it moves towards the side with more fighters!
It stops when someone's under it.

The idea was to make it a boo. However, I look forward for your suggestions.
July 23, 2025 at 10:50 PM
Glow up
February 26, 2025 at 6:12 PM
Did you know in Brawl, Olimar's Pikmins thrown with Side Special is the only projectile that changes trajectory based on the angle of the floor you're on?
December 24, 2024 at 6:27 PM
Calculating collision points. . .
November 4, 2024 at 1:09 PM
Who likes playing fair?
November 2, 2024 at 4:26 PM