No more excess height at the bottom of your tier list, even if it's large. Width adjusts automatically, unlike for example what tiermaker does. This is nice for smaller lists!
maribelhearn.com/tiers
No more excess height at the bottom of your tier list, even if it's large. Width adjusts automatically, unlike for example what tiermaker does. This is nice for smaller lists!
maribelhearn.com/tiers
The reason for this is to maintain the "traditional" LNN count; VS games play very differently.
The reason for this is to maintain the "traditional" LNN count; VS games play very differently.
ありがとうございます @wefma.bsky.social!
ありがとうございます @wefma.bsky.social!
This has now been fixed! :)
This has now been fixed! :)
This used to be shown only on mouse hover, but it will now be shown by default.
For Touhou 20, the PIV bug is assumed to be fixed (thprac).
This used to be shown only on mouse hover, but it will now be shown by default.
For Touhou 20, the PIV bug is assumed to be fixed (thprac).
It's featured on the WR/LNN pages, the survival table and the scoring page. And of course, the Tier List Creator!
Speaking of which, the Tier List Creator now has tabs, to make it much more obvious that you can also sort the works, shottypes and cards! (1/2)
It's featured on the WR/LNN pages, the survival table and the scoring page. And of course, the Tier List Creator!
Speaking of which, the Tier List Creator now has tabs, to make it much more obvious that you can also sort the works, shottypes and cards! (1/2)
Neko Project 21 and DOSBox-X are the recommended emulators for playing Touhou. They are also regularly updated and improved, so I stopped providing the (outdated) pre-configured zip archives for them. See the setup steps!
Neko Project 21 and DOSBox-X are the recommended emulators for playing Touhou. They are also regularly updated and improved, so I stopped providing the (outdated) pre-configured zip archives for them. See the setup steps!
Also, I realised that it has been impossible to roll Mizuchi on the slot machine this entire time lmao. Now you can! As well as the FW characters.
Also, I realised that it has been impossible to roll Mizuchi on the slot machine this entire time lmao. Now you can! As well as the FW characters.
Don't worry, it's stripped off HTML. No shenanigans like the old site.
I did this mostly because gensokyo did not support scenes, so people usually wrote in the comment field which StB or DS scene they played.
Don't worry, it's stripped off HTML. No shenanigans like the old site.
I did this mostly because gensokyo did not support scenes, so people usually wrote in the comment field which StB or DS scene they played.
Therefore, I've decided to rename these sections to "Player Statistics", which clearly communicates the intent. It's just for some cool numbers :)
Therefore, I've decided to rename these sections to "Player Statistics", which clearly communicates the intent. It's just for some cool numbers :)
This meant that for everyone in the Western Hemisphere, every run's date was 1 day off.
This has now been fixed!
This meant that for everyone in the Western Hemisphere, every run's date was 1 day off.
This has now been fixed!
To fix this, use "Fast", or redownload vpatch off maribelhearn.com/tools.
To fix this, use "Fast", or redownload vpatch off maribelhearn.com/tools.
That is, traditional ones, i.e. not including Versus games.
A truly crazy number.
That is, traditional ones, i.e. not including Versus games.
A truly crazy number.
The link maribelhearn.com/jargon still takes you to this page, so all of your links will still work.
The link maribelhearn.com/jargon still takes you to this page, so all of your links will still work.
If you leave a game empty, it will not be shown in your table. Also moved the "Fill All" options to the top of each table, to improve their visibility. And finally, if you leave Pointdevice empty, that too will be hidden in your table.
If you leave a game empty, it will not be shown in your table. Also moved the "Fill All" options to the top of each table, to improve their visibility. And finally, if you leave Pointdevice empty, that too will be hidden in your table.