Márcio Game Audio
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marciogames.bsky.social
Márcio Game Audio
@marciogames.bsky.social
Sound designer, SFX specialist, musician, composer, voice actor.
Doing some tests with the Dehumanizer plugin on guitar, creating music for a Mecha universe. It’s possible to create many original and highly creative sounds, including SFX.
December 19, 2025 at 7:54 PM
It is with great pleasure that I share with you my participation, playing harmonica, in the beautiful game Keep the Heroes Out by Yarncat Games. My friend and mentor Thiago Adamo was responsible for the excellent audio work on the game. Congratulations to all the professionals involved.
December 12, 2025 at 3:06 PM
Practicing audio implementation in Unreal. This is a study to stay up to date and improve my skills as a sound designer. I only used placeholders for the footsteps and implemented two different music tracks in separate areas, which change as the player moves.
November 25, 2025 at 12:12 PM
Hello everyone, this is my sound effects reel for games.
I’m Márcio Fontes, a game audio designer, musician, and sound effects specialist with a passion for creating immersive and dynamic audio experiences.
November 21, 2025 at 12:22 PM
Today I did my first tests with the amazing Tessera( Carbon Filter plugins). So far, I’ve found it very easy to create combinations to achieve the effect I wanted. I’ll keep testing — thank you Agustin Chavarria
October 29, 2025 at 12:37 PM
Here’s a bit of the work I’ve been doing for the game Spook-a-Boo by Wala Interactive. The demo is already available on Steam:
store.steampowered.com/app/3234320/...
October 28, 2025 at 12:51 PM
Working with adaptive audio in games using FMOD is a game-changer.
Less coding for devs, full mix control for sound designers — and music that transitions seamlessly from calm to tension, following the player’s journey in real time.

#GameAudio #FMOD #SoundDesign #AdaptiveAudio #InteractiveMusic
October 8, 2025 at 4:51 PM
Indie devs, don’t leave audio for last! 🎮
Don’t wait—add a sound designer early. Save time, boost quality, make your game come alive!
Dynamic FMOD systems + lore-aware audio = immersive indie games.
Freelancers make it possible!
September 24, 2025 at 12:27 PM
Creating music with dynamic behavior is really fun. Here’s a demonstration where the music has a perfect loop, and the parameters define when the music shifts in tension, following the game’s stage.
September 17, 2025 at 12:31 PM
I love creating SFX, but as I’ve been a professional musician for many years, I also love making music. Here’s a demonstration of the music mixed with the SFX, and also how I designed the adaptive audio for the monster’s sound using FMOD.
September 12, 2025 at 1:13 PM
In addition to creating the SFX, I also use my skills as an actor and voice actor to bring the characters to life. Meet Electric
September 10, 2025 at 12:48 PM
I’d like to share with you my work creating SFX for the game Spook-a-Boo by Wala Interactive store.steampowered.com/app/3154150/...
September 4, 2025 at 7:12 PM
Re- design of First Dwarf fo Airwiggles Audio Chalenge - Steam Page : store.steampowered.com/app/1714900/...
August 21, 2025 at 9:15 PM
I'm happy to share that the game *Spook-a-Boo*, to which I'm contributing sound effects and music, is a finalist at this year's GDWC. Congratulations to the team at Wala Interactive!
thegdwc.com/categories/?...
Game Development World Championship 2025 | GDWC
The Game Development World Championship is an annual competition for indie game developers, game development students, and anyone interested in game development to join in.
thegdwc.com
July 21, 2025 at 11:34 AM
On May 2nd and 3rd, I'll be at GamesCom Latam in Brazil, meeting game developers and showcasing my audio work.
April 29, 2025 at 12:23 PM
Continuing my studies to understand a bit about the role of a Technical Audio Designer, who is responsible for implementing audio in the game. The task was to integrate the FMOD middleware into Unity.
March 27, 2025 at 3:13 PM
I've been sharing my work here as a sound designer, but I'm also a professional musician for a long time. Here, I present my main instrument—the harmonica!
March 13, 2025 at 5:03 PM
I really enjoy creating impact sounds, and glass offers many possibilities.
March 10, 2025 at 12:29 PM
This is a redesign study I did to develop the ability to give a unique and original characteristic to the character. I didn't work on this game. Note: the monster's voice is mine, where I applied effects and equalizations.
March 5, 2025 at 3:01 PM
More SFX for the game *Spook-a-boo*, demo available on Steam. t.co/hQxYuaFRVN
March 3, 2025 at 2:12 PM
Happy to share an SFX I'm creating as a freelancer for Wala Interactive, Game Spook-a-Boo. The demo is already on Steam. store.steampowered.com/app/3234320/...
February 27, 2025 at 11:52 PM
Hello everyone, I’m showcasing a system I created in the middleware FMOD. This tool connects to the game engine. There’s a loop that lasts until the game trigger is activated, followed by the sound of the power release.
December 19, 2024 at 3:10 PM