MarcDWyz🕹️#GameDev
marcdwyz.bsky.social
MarcDWyz🕹️#GameDev
@marcdwyz.bsky.social
±Lead #MegaManRS, #RetroMansionGame
±Prev #PocketFighterEX, @mishura.bsky.social
±Streaming https://www.youtube.com/@MarcDWyz
±Consultations OPEN
±💍 @housepants.bsky.social
± http://linktr.ee/MarcDWyz

#UnrealEngine #PixelArt
I animated Zero's idle pose from Mega Man XTreme 2. The original didn't move for some reason. #megamanx #pixelart #megaman
October 23, 2025 at 5:38 PM
🔊ON

Finally got around to making a proper Music system in #UnrealEngine5 for #MegaManRS. Utilizing MetaSounds for seamless and easy to configure loop points. Plus you can preload a track to prevent loading time gaps, and it is async to prevent frame stuttering. #gamedev #unrealengine
September 24, 2025 at 6:17 PM
More #pixelart for fun, this time Zero! Enhanced his Mega Man XTreme 2 sprites with more colors and tweaks. He has too many damn details and colors 😵‍💫

(This is not being made into a real game.)
#megamanx #ロックマンx #megaman
September 16, 2025 at 5:26 PM
LETS GO!! X3 has my favorite armor, so I felt like trying to make it for this "Xtreme Enhanced" 'style'. It was a lot of fun, and I think it came out alright!

(Note: this is not a game project, just #pixelart for fun.)
#MegaManX #ロックマンX
September 2, 2025 at 8:06 PM
More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #MegaManRS #UnrealEngine #gamedev
August 27, 2025 at 6:18 PM