8. the message part and status change is sync'd to client via zero - client now uses those parts to render the message instead of the previously streamed parts
8. the message part and status change is sync'd to client via zero - client now uses those parts to render the message instead of the previously streamed parts
6. if a new client connects (or old client re-connects), it is immediately caught up to the present by streaming down the in memory parts on connect
6. if a new client connects (or old client re-connects), it is immediately caught up to the present by streaming down the in memory parts on connect
2. this new empty message is sync'd to the client via Zero
2. this new empty message is sync'd to the client via Zero