@Maraneshi@mastodon.gamedev.place
https://x.com/Maraneshi
What about multiplayer? How do you do client-side prediction and correct rollback for this? Do you need to somehow redo the entire game simulation instead of just the physics? Do you save any impulses applied into a list per frame to replay? I honestly don't know.
Also, have a fun video:
What about multiplayer? How do you do client-side prediction and correct rollback for this? Do you need to somehow redo the entire game simulation instead of just the physics? Do you save any impulses applied into a list per frame to replay? I honestly don't know.
Also, have a fun video: