Manu Manu
Manu Manu
@manumanu.bsky.social
Lead Prog, interested in most tech subjects, working at Ubisoft Paris
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November 16, 2025 at 11:33 AM
Oh... I thought it was any body from GDC...
Thanks for pointing it out!
November 15, 2025 at 11:04 PM
This is an awesome work !
I'm glad some people in the big labs are looking for other things than just bigger LLMs.
And I think it's a promising direction!
Gg !
November 15, 2025 at 2:52 PM
There is also probably a bias toward American salaries, as the population of American people is exaggerated at GDC.
And I think american people in video game have better pay than in the rest of the world.
This doesn't fit the European scale I think.
November 15, 2025 at 2:48 PM
I'm not a big user of Rust, but Rust did it the correct way : you control objects lifetime so you can't have uaf, and don't need GC burden.
November 15, 2025 at 2:42 PM
I totally agree with Tom here, to the point I don't understand Arvids' opinion.
Uaf is a symptom, bad lifetime management is the cause.
It's like adding "if ( ptr != null )" everywhere, it's defending programming, hiding real causes, and making programs less robust.
November 15, 2025 at 2:41 PM
What ? 🤣
November 14, 2025 at 6:52 PM
It's great to make it a first citizen of your game !
November 12, 2025 at 11:34 PM
screenshots are super useful for players.
In Prince of Persia, you could add screenshots in the map so you could remember what was blocking you.

Also in Blue Prince, I created a ( very big ) google doc with lots of screenshots of basically anything, to try to connect things and solve riddles.
November 12, 2025 at 11:33 PM
In C++ conferences, the attendants to perf oriented presentations are game dev and finance people.
November 12, 2025 at 12:19 AM