Manuel Ineichen
banner
manuelini.itch.io
Manuel Ineichen
@manuelini.itch.io
chronically interdisciplinary
50% of @Brainflick.bsky.social
He/Him

linktr.ee/manuel_ini
My playdate arrived! The thing's a lot of fun, and I can't wait to program a lil' something for it myself. Its just what I need to wind down after months of stress due to my Bachelor's degree (yes, I know, I am taking a break from making games by making... a game)
June 18, 2025 at 6:49 AM
Saw Mad Max: Fury Road. 10/10, big dust cloud. I loved it when the titular max said: "it's mad maxxing time" and mad maxed all over them (I'm sorry)
March 3, 2025 at 9:58 PM
Another style experiment! This time with cel shading and procedural clouds using good ol' #Unity Shadergraph.

#screenshotsaturday #gamedev
January 18, 2025 at 4:04 PM
Finally figured out that LUTs exist and how to use them!

This is just me messing around in Unity with some assets and postprocessing effects, but it gets me really exited thinking about the possibilities for my upcoming project!

#screenshotsaturday #unity #gamedev
January 11, 2025 at 6:33 PM
I tried really hard to upload a video, but BlueSky said not today, so have some screenshots in the meantime!

#gamedev #indiedev #indiegame
December 22, 2024 at 4:35 PM
Does anyone have a good example of a radar/sonar being used in a game? Not a map looking like a radar, where you can clearly identify whether something is an enemy or ally, but actually a display where you can only see dots like this:
#gamedev #gamedesign
November 16, 2024 at 9:59 AM
I suppose I was a bit late to the party, but I'm still glad that I got here!
September 19, 2024 at 6:25 AM