Mantrox
mantrox.bsky.social
Mantrox
@mantrox.bsky.social
If they spent 10 years working on it and made what they wanted to make,
what more do you want?

You can’t guarantee success in the gaming space.

Not many people have the privilege to be a part of a project like that.

You can’t expect creatives to stay attached to what you want them to do forever
February 10, 2026 at 10:51 AM
This is huge, in more ways than One :D
September 22, 2025 at 8:11 AM
Congratulations on the milestone, to the whole team.
Looking forward to a long period of innovation and quality work.
September 19, 2025 at 2:24 PM
Yikes
September 12, 2025 at 2:23 PM
Is it funny at least? Sounds like it’s just bad :/
August 29, 2025 at 6:20 PM
Looks great.
Really love how refined your products look.
August 4, 2025 at 11:35 AM
Sweeeeeeeet!
Excited for the final product.
July 4, 2025 at 9:11 AM
Wow, good for you dude
June 2, 2025 at 2:12 PM
Holy… seems like forever ago when I first saw the grainy location test footage for TGM4.

And here we are, in 2025.
Bring it on!
March 10, 2025 at 6:20 PM
Swank Frank
November 14, 2024 at 11:37 AM
Nice, I wonder if gzdoom can run on a MiSTer FPGA.
Trying to stay away from the PC for now.
November 12, 2024 at 11:21 AM
Did it a few weeks back.
Really need to close the cycle and start anew.
November 6, 2024 at 4:55 PM
Your post made me wonder what a book about working in gaming stores would be like.
October 27, 2024 at 8:37 PM
The game I thought was gonna make be a better player, taught me instead, that some French versions of GBA games don’t have language selection 😅
October 20, 2024 at 6:31 PM