Rod Merida is grasping at straws by overdramatizing MIJET using an existing font (by Apple, NOT "another MD game") *everyone* used then, for downplaying his own plagiarism of actually unique work.
Rod Merida is grasping at straws by overdramatizing MIJET using an existing font (by Apple, NOT "another MD game") *everyone* used then, for downplaying his own plagiarism of actually unique work.
Just use a full atlas image (with fixed grids and anchor points) and duplicate it for the extra animation frames, that way you can take shortcuts for certain letters (especially when there's more localizations later) without specific code.
Just use a full atlas image (with fixed grids and anchor points) and duplicate it for the extra animation frames, that way you can take shortcuts for certain letters (especially when there's more localizations later) without specific code.
Rod also pretends MIJET stole the Chicago font and the VWF engine. That's a different subject, easily rebuked too.
Rod also pretends MIJET stole the Chicago font and the VWF engine. That's a different subject, easily rebuked too.
You might lash out this way and condemn that these points are even humored with a response considering the utter lack of credibility and expertise, yet it must be done since it still fooled multiple parties.
You might lash out this way and condemn that these points are even humored with a response considering the utter lack of credibility and expertise, yet it must be done since it still fooled multiple parties.
- vwf in SMD games are a rare sight and mostly in MIJET romhacks
- vwf asm routines in SMD games rely on SMD gfx being 4bpp to avoid bitwise logic for simple byte writes (which are a basic technique)
- vwf in SMD games are a rare sight and mostly in MIJET romhacks
- vwf asm routines in SMD games rely on SMD gfx being 4bpp to avoid bitwise logic for simple byte writes (which are a basic technique)