pat
manpat.patrick-is.cool
pat
@manpat.patrick-is.cool
games n tools guy. annoying rust weeb

https://patrick-is.cool/
@_manpat.mastodon.social
thats crazy, I pay ~£1/mo for the VPS hosting my website.
low-specced ofc, but I don't need much more than that for a largely static website
November 18, 2025 at 3:42 PM
and so much misinfo my god
November 18, 2025 at 3:32 PM
"they made the language wrong then" kinda summarizes a decent chunk of the last several decades CVEs, as well as a decent source of stress for me over the last several years 🙂
November 18, 2025 at 3:31 PM
+ v cool stuff like "here's exactly why some trees turn orange in autumn". just an extremely cool channel

youtu.be/wOjkeyjJ364?...
The Incredible Biology Powering Autumn Colors|Leaf Senescence
YouTube video by Clockwork
youtu.be
November 15, 2025 at 3:18 PM
if you're interested in this sorta stuff, theres a yt channel called clockwork that goes into detail about how this stuff _actually_ works on the molecular level and its extremely cool. they've got a series atm on immunobiology that really puts into perspective how nuts life is
November 15, 2025 at 3:16 PM
like probably not right, and the design isn't exactly unusual enough to matter either way, but valve _does_ seem like the kind of company that _would_ have hitchhikers guide fans
November 13, 2025 at 9:47 AM
kinda constantly shocked by how good this game looks tbh. idc if I work here, keen has a lot of v talented folks and it v much shows
November 10, 2025 at 2:30 PM
Reposted by pat
And if you’re like “I’m a game dev & I don’t see how a narrative person who is also a historian is helpful for me and my non-historical game”

Then you can read my design diary about some of the work I’ve done for Amberspire (which has a fantasy sci-fi setting)

lunardivision.net/micro-and-ma...
Micro and Macro History
Hello! I’m Holly Nielsen, a historian, writer and narrative designer. I’m lucky enough to be working on Amberspire, and Nic has kindly offere...
lunardivision.net
November 6, 2025 at 6:18 PM
every math library usually has _something_ like it. but def always make sure it does what you want when you give it zero!
November 7, 2025 at 12:37 PM
November 7, 2025 at 9:18 AM
or you could if that weren't for shaders 🙃
struggling a bit to find what I'm looking for in the docs 😅
November 7, 2025 at 9:15 AM
alternatively you could use sign() (with the caveat that it behaves differently at zero)

var byAmount = byAmountValue * sign(valueAt)

docs.godotengine.org/en/stable/tu...
Built-in functions
Godot supports a large number of built-in functions, conforming roughly to the GLSL ES 3.0 specification. These function descriptions are adapted and modified from official OpenGL documentation ori...
docs.godotengine.org
November 7, 2025 at 9:12 AM
to be clear, do you mean that you find `true if xyz else false` to be more readable than just `xyz`? because that would be surprising to me :p
November 6, 2025 at 5:11 PM