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manholex.bsky.social
Manhole
@manholex.bsky.social
Game dev making Mars Tactics: Labor vs Capital 個人ゲーム開発者
https://store.steampowered.com/app/1727760/Mars_Tactics/
Added soldier tags, as requested by playtesters. Helps you remember who is who. Please keep sending me requests to make the game feel and control better.

Music: AMADEEZY - New Juke City
October 15, 2025 at 11:51 AM
September 28, 2025 at 4:31 PM
"SHINOBI" (new fan art from ZOHEI) 😳
September 22, 2025 at 7:44 AM
First batch of unit customization deployed. More soon and full face customization too

Music: Herbie Hancock - Watermelon Man
September 6, 2025 at 12:12 AM
FPV on Mars 💀
August 26, 2025 at 2:08 AM
First look squad vehicles in the strategy layer
August 15, 2025 at 12:34 PM
Playtest restarted last week. Things are going very well. Most players (and me too) are finally happy with the strategy layer design. Full speed ahead
August 8, 2025 at 10:34 AM
Freeing imprisoned workers and escorting them off the battlefield
July 21, 2025 at 1:27 AM
If your soldiers are captured, they'll end up at enemy labor camps. These are secret locations you can locate and liberate. Tough missions, but good rewards.

During the battle, as you liberate prisoners (green arrows in this screenshot) they become controllable soldiers.
June 9, 2025 at 10:59 AM
Part 2 about undercover agents. They spawn in battle disguised as civilian workers.

Stealth is not a huge focus of this game, but this is just a little mechanic to further connect strategy layer actions with combat.
June 4, 2025 at 12:41 AM
New artwork by ZOHEI
June 1, 2025 at 12:30 PM
First look at Infiltration, a mechanic for both factions. Simulates the clandestine aspects of an insurgency and counter-insurgency.

Sneak in agents, perform ops, get various buffs to help during battle or in the strategy layer.
May 30, 2025 at 6:34 AM
I want to get back to sharing small things more frequently.

Today's small thing: the tiny unit sprites on the world map match their battle uniforms.
May 17, 2025 at 2:34 PM
New armor by ZOHEI
#art #fanart #gamedev
April 7, 2025 at 11:54 AM
Quick look at unit progression and what each skill does (Aim, Defense and Tactics). I might add a 4th skill (Leadership). Lmk if you have questions!
February 6, 2025 at 12:22 AM
There was a firefight!
#indiegames #gamedev
January 29, 2025 at 1:23 PM
Armor plates are a new inventory item. They give you flexibility to make tanky or mobile loadouts.

And the plates are visible in-game. Here front row is fully kitted vs none for back row. As units take damage, you'll see their plates get blown off.
#indiegames #gamedev
January 25, 2025 at 8:35 AM
Last week I posted a peek at Gunsmith. The talented @Yakitate_aggai turned that random junk into these BEAUTIFUL illustrations😍

Thank you friend. I cherish your fan art more than the game itself 😭
January 20, 2025 at 1:57 PM
Design the perfect gun to hunt down your shareholders.
January 10, 2025 at 7:53 AM
Super grateful for all the amazing fan art last year from @Yakitate_aggai
January 1, 2025 at 7:07 AM
Right in the feels 😳😊
January 1, 2025 at 6:41 AM
I can always count on Filip to break the game🤝
December 11, 2024 at 2:42 AM
FYI strategy layer playtest has begun. It's a mess, but the iteration cycle is fast. Community support has been unbelievable❤️‍🔥Thank you guys
December 10, 2024 at 4:42 AM
If something is being transported on the world map, it will appear in battle too. For example, this is near a construction site and an ice mine so the prop vehicles reflect that.

Strategy layer 🤝 tactical layer
#gamedev #games
November 11, 2024 at 11:12 AM
War on Mars comes down to the same old thing: logistics.

Build MLCs (Mobile Logistics Convoys) to dynamically ferry supplies to your front lines. Daisy chain MLCs to reach deeper into enemy territory.
#gamedev #games
November 8, 2024 at 1:08 AM