Mango Moose
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mangomoose.co.uk
Mango Moose
@mangomoose.co.uk
Bristol (UK) based indie game developer making games in Godot 🕹

https://www.mangomoose.co.uk/
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I'm back! Contracts have kept me busy recently but I've been working on a new game. Been following a tutorial to generate 2D sprites from 3D models for the trains in my minesweeper variant, it's been a ton of fun!

#indiedev #gamedev
Trainsweeper (working title) demo is coming along well. Just finished the basics of the upgrade system to unlock abilities and added a simple dithering effect for the field of view. Next up is improving the generated events out there in the world.

#indiedev #gamedev #minesweeper #godot
December 6, 2025 at 6:00 PM
I'm back! Contracts have kept me busy recently but I've been working on a new game. Been following a tutorial to generate 2D sprites from 3D models for the trains in my minesweeper variant, it's been a ton of fun!

#indiedev #gamedev
November 17, 2025 at 9:36 PM
Reposted by Mango Moose
Whitematter is now available on Steam! If you like cognitive puzzles that challenge your spatial reasoning skills, rather than timing and agility, this indie first-person puzzler game may be right up your street.

store.steampowered.com/app/3454540
Save 15% on Whitematter on Steam
Shift your direction of gravity to the walls and the ceiling to overcome your obstacles in this first-person puzzler. Solve 40+ traversal puzzles that challenge your spatial reasoning skills. Take car...
store.steampowered.com
September 3, 2025 at 9:04 PM
Reposted by Mango Moose
Super psyched to announce that I voice your friendly(?) facility Scientist in "Whitematter," a really neat sci-fi puzzle platformer out today!
store.steampowered.com/app/3454540/...

Keep an eye out for her voicelogs if you're looking to dial up the ✨horror✨ of your gravitational shenanigans... 👀
September 1, 2025 at 8:16 PM
Have been tweaking the swarm behaviour, core mechanics, and game look over the past month. Recently got busy with work and can't quite find the fun in the game idea for now. Going to put this prototype down and move on to the next. Latest build at mangomoose.itch.io/project-ohm

#indiedev #gamedev
July 6, 2025 at 11:31 PM
Request approved, turret inbound

#gamedev #indiegamedev #indiedev #godot #indiegames
June 11, 2025 at 4:56 PM
We are at 10,000 bugs! The swarm is truly upon us. Dialed in the compute shader and added in Godot's WorkerThreadPool for parallel processing of all that data. Now it's time to figure out how to fight them, lock and load boys.

#indiedev #indiegamedev #gamedev #godot #indiegames
June 4, 2025 at 12:15 PM
Have been having fun learning how to animate thousands of meshes for the game prototype using Blender, vertex animation textures, and Godot MultiMesh. A common theme is emerging, offload it to the GPU!

#gamedev #indiegame #godot #indiedev #blender
May 30, 2025 at 10:53 AM
Swarm tech just got a major upgrade! Navigation now works using the triangles from the generated terrain, multiple flow graphs to prevent dead zones, and blending with the boid behaviour. Unoptimised prototype code is managing to hold up at over 60 FPS with 3000 boids 🥳

#indiedev #indiegame #godot
May 21, 2025 at 12:02 PM
May 15, 2025 at 11:47 PM
Couple of updates for the bug swarm base builder prototype. Added vertex shader animations for the enemies so we can keep the swarms in the thousands and added a one click button to toggle buildings on and off. Playtest prototype in comments!

#indiegames #indiedev #gamedev #godot #rts #swarms
May 14, 2025 at 7:24 PM
Playable prototype is now available! If you're into 'diverting power to weapons', frantically managing everything like a WoW healer, or just fending off huge swarms of bugs please give it a go at:

mangomoose.itch.io/base-builder...

#indiegames #strategy #godot #rts #gamedev
Base builder wave defence prototype by Mango Moose
A base builder focused on managing your limited power supply to defend yourself and complete the mission
mangomoose.itch.io
May 12, 2025 at 3:50 PM
It actually feels like a game! 🥳 Added building resources back in, a factory to produce them, a battery to store extra power if your network isn't fully utilised. Hit the feeling of redirecting power around your base as the swarms start to come in

#indiedev #indiegames #gamedev #basebuilder #godot
May 9, 2025 at 7:18 PM
Experimenting with combining flow field pathfinding with the boids to get the swarms moving through the terrain. Added in some height map data to have them avoid climbing walls too.

#indiedev #gamedev #basebuilder #GodotEngine #indiegames
May 7, 2025 at 12:10 AM
Got the aliens swarming and interacting with the ground/bullets again. Stress tested up to 10,000 buggy boys! Making use of compute shaders and Godot servers to get the required performance.

#indiedev #indiegames #godot #basebuilder #rts
May 1, 2025 at 1:31 AM
Progress on the base building prototype. Multi level map generation, map textures, cables can build on slopes and connect 1 to 1 (makes pylons essential now for splitting routes), and experimenting with enemy waves.

#indiedev #indegames #gamedev #godot #basebuilder #rts
April 29, 2025 at 11:28 AM
Updated camera controls, new power emission visualisation, enemies are now attracted to power signals, buildings can now be destroyed and power routes react, minerals can now be extracted to complete the level, and some banging tunes! Good day 😎

#indiedev #indiegames #basebuilder #gamedev #godot
April 25, 2025 at 1:15 AM
Added a power 'emissions' view to the base builder prototype so you can see the electromagnetic noise you're broadcasting out into the world. Enemies will be attracted to this so you'll need to think about how and where you're using your energy.

#indiedev #gamedev #indiegames #basebuilder #godot
April 23, 2025 at 11:57 PM
Power management base builder update! Rebuilt terrain generation to support flat shading and allow for precise control over map design using texels. Also updated building logic to allow for click-drag placement.

#indiedev #gamedev #GodotEngine #basebuilder
April 22, 2025 at 10:52 AM
Progress on the wave defence power management prototype. Focused on level generation today, can now draw the level in paint and use that data to update the ground and nav meshes 🤓 made the build grid respond to this new data too.

#indiedev #gamedev #GodotEngine #basebuilder
April 18, 2025 at 10:49 PM
On to the next prototype, this one is a base builder / wave defence inspired by Creeper World. Main mechanics will focus on the management of a fixed power supply for everything your base needs. Hoping to include the swarming from the previous prototype.

#indiedev #gamedev #GodotEngine #basebuilder
April 17, 2025 at 6:44 PM
Day 6/7 and coming to the end of the flocking prototype for now. Experimented with the lighting and gave some character to the swarm through vertex shader tentacle animations. Going to pause here and explore some other ideas next.

#indiedev #gamedev #GodotEngine
April 10, 2025 at 2:15 PM
Back from the birthday and on day 4/5 of my flocking game prototype. Swapped to 3D as it will let me try out some new art styles as well as look up at your giant turret. Got the swarms looking a bit more swarmy too!

#indiedev #gamedev #GodotEngine
April 8, 2025 at 5:53 PM
Day 3 of prototyping a flocking game in Godot with some features I haven't played with before (compute shaders and transparent background). Put together a rough game loop today and am off to hunt for some playtesters.

#indiedev #gamedev #GodotEngine
April 3, 2025 at 11:17 PM