MancerDev | Working on Mancer Mash
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mancerdev.bsky.social
MancerDev | Working on Mancer Mash
@mancerdev.bsky.social
Solo dev working on Mancer Mash, a rogue-like deck builder inspired by Yu-Gi-Oh and Slay the Spire. Mostly a devlog. I'm looking for lots of gamedev and gamer mutuals
The game is back to being almost functional again #solodev #GodotEngine #gamedev #solodev #deckbuilder #tcg
January 30, 2025 at 12:21 AM
Fight scene and cards are now working in the new resolution. Lucky for me a lot of the code was reusable #gamedev #indiedev #solodev #deckbuilder #tcg #GodotEngine
January 28, 2025 at 9:34 PM
Refactored the side panel info layout to be reusable across scenes, and applied it to the bracket scene. Improved the bracket node placement to fix overlaps at higher node counts. #gamedev #indiegame #deckbuilder #tcg #solodev #indiedev #Godot
January 23, 2025 at 11:40 PM
I entirely removed the card text from cards themselves and made a panel on the side to sidestep my text size problem. #pixelart #GodotEngine #solodev #yugioh #deckbuilder #cardgame #indiedev
January 18, 2025 at 12:03 PM
My first instinct is to have a separate panel to the side for displaying long card descriptions like in this pic and make it scrollable so I can use the bigger font
January 18, 2025 at 8:24 AM
I'm trying to get the card/collection scenes to work with my new screen size, and this time I'm fully utilizing Godot's control nodes. Resizing text on card descriptions seems to be a problem that I need to solve.
#gamedev #indiedev #indiegame #solodev #deckbuilder #tcg
January 17, 2025 at 10:02 PM
Setting up the project theme to make working with the UI easier in the future. A lot of people complain about "tutorial hell," but sometimes diving in without guidance means you miss crucial information. I was doing everything manually before! #gamedev #solodev #indiedev #tcg #deckbuilder #cardgame
January 16, 2025 at 8:09 AM
I adjusted the project's native resolution to 640x360, which ended up causing several issues that I'm now working to fix. In hindsight, this should have been step zero, but making mistakes is learning. #gamedev #GodotEngine #pixelart #indiedev #cardgame #deckbuilder
January 14, 2025 at 8:14 PM
I added cards to the packs, along with animations for pulling them. Then, I integrated everything into the deck-building screen so you can use the cards you pulled to ... deck build! #deckbuilder #gamedev #solodev #tcg #yugioh #solodev
January 5, 2025 at 9:38 AM
A new button in the tournament bracket scene? I wonder what it does.. #gamedev #solodev #indiedev #pixelart #deckbuilder
January 2, 2025 at 9:32 PM
After a brief hiatus, I'm easing myself back into working on the game. First sprite of the year is a ritual dagger relic. #pixelart #aseprite #gamedev #solodev
January 1, 2025 at 2:00 PM
I added a glow effect to indicate playable cards in an attempt to make the game more readable. After each game action, the system dynamically checks to see if a card's mana and other costs are satisfied.
#Godot #gamedev #solodev #deckbuilder #cardgame
November 26, 2024 at 6:22 PM
I added a floating idle effect to the deck and used pile sprites, I figured it makes sense for wizards to levitate their decks instead of placing them on the mat. I'm also working on the versus panel at the top with some sprite updates. #gamedev #solodev #GodotEngine #deckbuilder #tcg
November 25, 2024 at 5:49 PM
I made several improvements to the card effects: I smoothed the drop shadows and made them more responsive to the player's mouse movement and the elements' z-index. I also added a subtle dynamic skew to the picked-up card sprites #cardgame #gamedev #GodotEngine #deckbuilder #indiegame #pixelart
November 24, 2024 at 2:10 PM
Just realized I forgot the video
November 20, 2024 at 9:39 PM
Extended the game logic to handle card generation—currently with predetermined cards, but I'm planning to add Hearthstone-style random generation too. If you're not generating cards in your digital card game, are you even using the medium fully? #gamedev #GodotEngine #solodev #tcg #cardgame
November 19, 2024 at 10:17 PM
Rough prototyping the character sheets. I'm not entirely sure how to integrate the character model in a more natural way yet #gamedev #solodev #indiedev #GodotEngine #pixelart
November 18, 2024 at 9:44 PM
I added the new background sprite to my tournament bracket scene and removed the character portraits to clean up the visual layout. I’m planning to move the character portraits, or possibly the models themselves, into hover tooltips. #indiegame #indiedev #gamedev #deckbuilder #solodev #godot
November 17, 2024 at 2:30 PM
Extra post because I guess bsky can't handle image+vid o on the same post yet
November 16, 2024 at 5:25 PM
I added a bunch of new cards and played a round with them. The only thing I needed to do was define their effects, since I had already built the action system. I have more card ideas, but the system can't handle them yet. #gamedev #indiedev #cardgame #tcg #godot
November 16, 2024 at 5:25 PM
A new type of enemy ability, called "Rules" (though players won't see this term), is here. These abilities impose constant restrictions on player actions. For example, one shown in the video exiles a card whenever the player tries to send it from the deck to the discard pile #gamedev #solodev #godot
November 15, 2024 at 10:35 PM
I worked a bit more on the background and I think I'm starting to get somewhere. The larger area for the fight scene lets me include more of the scene background to help break up the browns and yellows.
#gamedev #GodotEngine #deckbuilder
November 15, 2024 at 8:35 AM
Pack opening animations!

#tcg #cardgame #gamedev
November 15, 2024 at 8:25 AM
How it started
How it's going

#gamedev #solodev #indiedev
November 15, 2024 at 8:16 AM