MalvexisGames
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malvexisgames.bsky.social
MalvexisGames
@malvexisgames.bsky.social
Developer of the upcoming PvE rougelike autobattler "Eldritch Tactics: Apocalypse Rising". PFP and banner by the one and only DataGoblin ‪@datagoblin.bsky.social‬
Updated layout for the "encounter selection" screen! The 3 cards in front will flip to be face up, allowing you to choose which encounter you want to take. The cards behind serve as the foundation for the next round!

Art by @datagoblin.bsky.social

#indiegames #IndieGameDev #roguelike
September 15, 2025 at 9:30 PM
New tarot card backs hot of the presses! What will the fates bring you? Care for a reading?

Art by @datagoblin.bsky.social

#indiedev #indiegames #roguelike #pixelart
September 10, 2025 at 7:55 PM
Mom: 'Why don't you have any normal hobbies?'

Me: *carefully arranging my collection of eldritch minions in vials*

#EldritchTactics #indiegame #indiedev #Strategy #autobattler #roguelite
August 19, 2025 at 8:47 AM
Been head down working on things lately, here's just a taste of where things are at now 😁
July 10, 2025 at 3:58 PM
Most recent iteration of the shop! Some fantastic artwork from @datagoblin.bsky.social really bringing it to the next level :D What are your thoughts on how things are looking so far?

#indiedev #indiegames
June 11, 2025 at 10:53 PM
Just got a Master hub from Master cooler yesterday. It was from a Kickstarter I backed what feels like a year ago. I plan on using it to assist with encounter design!
June 6, 2025 at 1:32 PM
Early WIP for the Bonebinder caster's ability "Get Ahead" :D

#indiegame #indiedev #gamedev
June 3, 2025 at 7:04 PM
What better way to represent the shop than an arcane grimoire?
May 30, 2025 at 4:10 AM
Got distracted adding in a CRT shader and more UI (trait synergies anyone?), but as for behind the scenes I've linked up unit data via JSON and am going to be bringing in placeholder art for the enemies so I can start prototyping actual fights next!
May 13, 2025 at 10:46 PM
Extremely early prototyping for unit placement and a drag and drop system with position snapping and varied velocity. Only allows for placement on either the player side of the hexgrid or on the bench. I'm pretty proud for just a single day's work 😀 up next is unit stats, then basic autobattling!
May 9, 2025 at 6:12 PM