Josh Sanofsky
magusjosh.bsky.social
Josh Sanofsky
@magusjosh.bsky.social
Frustrated self-published author, cat aficionado, TTRPG lover, IT professional by trade, generally exhausted and tired of people.

https://linktr.ee/magusjosh
I see a floofy cloud with eyes. Lovely.
October 28, 2025 at 11:38 AM
Amen. You can hear the sound effects in your mind, and they are clicky, clunky, and viscerally satisfying.
October 26, 2025 at 12:46 PM
You haven't lived until your randomizer has gone from Ray Charles (Georgia on My Mind) to Rob Zombie (Living Dead Girl) to Gorillaz (19-2000).

The genre whiplash is epic, but that's the point.
October 16, 2025 at 2:39 AM
Palladium's games in general are a glorious train wreck. So many good ideas mashed together so badly. I know people who swear up and down that it's playable, but as a founding member of the old Palladium Mailing List...it isn't. Not without tons and tons of house rules and fudging.

Still fun.
October 13, 2025 at 9:41 PM
I have several similar decks from another company and...they're...fine. I have yet to really find them useful, but still feel the potential in them.
October 11, 2025 at 11:34 PM
One of my mother's favorite Heinlein novels, and one of mine.

I always used to know which new books to grab first at the bookstore...they had the Whelan covers. I knew I was going to enjoy those. 😁
October 10, 2025 at 12:51 PM
Mmm...because all of the marketing options to make yourself successful as a self-published author are:

1. Too expensive
or
2. Basically a full time job

If you're working full-time to support yourself while writing, have no support structure, and can't afford one, you're basically SOL.
October 9, 2025 at 3:02 PM
Don't forget the other side of that: Take up low-impact exercise NOW. Walk, do some Yoga, go slow, work on endurance and flexibility, not strength.

The longer you wait to start, the harder it's going to be. If you don't start, you WILL hurt yourself eventually, and it will be harder to recover.
October 5, 2025 at 10:49 PM
Because you've slowed the game to a crawl doing that.

In my experience, the last thing players want do is hyper-focus on skill checks when a single roll and a quick description will suffice. Pacing matters.

By all means, try it...but don't be upset if your players ask you to stop or dial it back.
October 4, 2025 at 9:19 PM
But you're describing multiple actions requiring multiple checks. If your GM is letting an entire group sneak through a fort on a single skill check, I agree, that's dumb, and not a single action.

A "single" action would be more like saying that a Rogue picking a lock should take multiple checks.
October 4, 2025 at 6:34 PM
Over-preparing for a session.

Your players will NEVER do exactly what you want or expect them to do. Don't try to make them.
October 4, 2025 at 5:46 PM
Good in theory, not so good in practice. It slows play to a crawl. At best, you've turned a thirty-second skill check into several minutes focused on one player while the others aren't doing anything.

Better to ask a player to describe the process and make it one roll, unless there's good reason.
October 4, 2025 at 5:43 PM
Happy birthday!

Your art is gorgeous. Always happy to see some in my timeline.
October 3, 2025 at 11:54 PM
Dope.
September 28, 2025 at 11:42 PM
If you figure it out, let us know.
September 13, 2025 at 6:23 PM
Overdrive! Sent away for him back in the day, and he was so cool.

Part of me wishes I'd been a bit kinder to my Transformers when I was a kid. The rest of me knows I had a ball playing with them, and has no regrets. 😁
August 10, 2025 at 11:53 AM
And what do you do when all of the usual tricks aren't working? Writing prompts, changing projects, changing genres, music, no music, different environment, new keyboard, pen & paper...

The ideas are there, but no words come.
August 10, 2025 at 11:45 AM