MagicalHacker, Doctor of Commander Decks
banner
magicalhacker.bsky.social
MagicalHacker, Doctor of Commander Decks
@magicalhacker.bsky.social
Former YouTube/Twitch #Commander content creator ☀️I still have #EDH opinions💧most of them are correct💀that one probably isn't one of them🔥stay awesome, everybody🌳

https://www.fiverr.com/magical_hacker
Quordle's answers yesterday were definitely bonk worthy
January 15, 2025 at 11:38 AM
January 2, 2025 at 12:47 AM
One of the commanders of my Sultai Treasure deck is Ich-Tekik, which turns my treasures into more and more power on the board. www.moxfield.com/decks/UYkYRT...
November 29, 2024 at 7:50 PM
This is the commander of my mono-black deck, and I really like getting artifacts out of my opponents' decks! www.moxfield.com/decks/WbpFre...
November 29, 2024 at 7:50 PM
The best solution I can think of is to make the commander(s) smaller to add a partner behind them.
November 29, 2024 at 5:20 PM
Here's my opinion! Sorry for the boring pick, but I truly love playing this card. When I see it on an opponent's battlefield, I won't go out of my way to remove it, but I will definitely take advantage of removing it when I can do that without much downside. It's an INSANE card.
November 28, 2024 at 12:39 AM
November 27, 2024 at 2:59 PM
For me, it's gotta be Mind's Dilation.
November 27, 2024 at 2:55 PM
Pretty much, I would try to build a deck that has a lot of self-discount creatures. Affinity could theoretically be another version of the deck, if there are enough of them.
November 15, 2024 at 11:42 PM
This should honestly be the highest EDHREC value so far, but it's actually only 2.8%. I'm playing it 32x as much, in 89% of my blue decks. When you need mana, it can be a colorfixing Lay of the Land. When you need cards, it can be a 5 MV draw 3, which is absurdly powerful!
November 15, 2024 at 11:23 PM
If there's 1 thing I like, it's free spells. If there's a 2nd thing I like, it's using my opponents' decks. If there's a 3rd thing I like, it's enchantments. Getting realistically 2-3 free spells per round is why I play this in 78% of my blue decks, 54x EDHREC's rate of 1.4%.
November 15, 2024 at 11:20 PM
Of the five in this cycle, I play each one 100% of the time I can, while EDHREC plays them only 5-8% of the time. Why am I playing them 12-18x as much as EDHREC? They also fix colors (and are fetchable!) when I need mana, but they're two mana cantrips when I don't need lands.
November 15, 2024 at 11:20 PM
This is a card I play in 75% of all my decks (and 44% of my decks are green!), so I'm shocked that EDHREC has this at only 0.31%. I'm playing this 245x as much! It's insanely good though, since it's often making 6+ mana when I end up winning, & I rarely have any synergy with it.
November 15, 2024 at 11:16 PM
Next, we have Confounding Conundrum, which EDHREC shows is played only 0.56% of the time, while I also play it 78% of the time, 138x as much as EDHREC. The talk about green opponents applies here, except instead of being dead, it's a 2 MV cantrip that inconveniences fetchlands.
November 15, 2024 at 10:58 PM
While EDHREC says people include this 0.25% of decks, I include it 315x as much, at 78% of the time. Lots of people think it is horrible and unplayable, but remember this: of the top 50 most popular commanders, 28 include green. For each opponent, only 44% of the time will -->
November 15, 2024 at 10:58 PM
These 4 cards are my most played of the 10; the reason I play these at a rate 18-54 times as often as EDHREC's rate, which has a difference in rate compared to my play rate of at least 71-98% is because they can fix colors when I need lands OR do something else when I don't.
November 15, 2024 at 9:56 PM
First, a card that I'm playing about 348 times as often as would be expected on EDHREC, Boompile. EDHREC's value is 0.25%, while I play it in 87.25% of my decks.
It is a low mana value card that allows any deck to remove all nonlands, but it's better than just that! -->
November 15, 2024 at 9:36 PM
These are also bad anti-treasure cards, but in the context of stopping treasures, they only stop treasure-based storm decks, which is way too specific to be useful for the general need of stopping treasures.
November 15, 2024 at 4:43 PM
(More bad anti-treasure cards.)
November 15, 2024 at 4:43 PM
These cards are bad at stopping treasures because they incentivize opponents to produce treasures but not use them, and then when the winning turn can begin, they simply start by removing the anti-treasure card, and they win the game having felt no restriction to their treasure gameplan at all.
November 15, 2024 at 4:43 PM
Okay, so those are all seven cards that are effective at countering treasure strategies and incidental treasure production. But what about that card that you thought for sure would be on that list? It's probably here on this list of ineffective anti-treasure cards. -->
November 15, 2024 at 4:43 PM
(More good anti-treasure cards in this post.)
November 15, 2024 at 4:43 PM
Treasure production is very powerful in Commander as it lets you have more mana on the turn that you win, which is almost always a later turn than the turn when the treasures were produced.

So, good anti-treasure cards stop opponents from creating or storing treasures. -->
November 15, 2024 at 4:43 PM
This could be interesting!
November 14, 2024 at 12:04 AM
Do you personally see Chimil as a card that is good enough to be worth playing in every Commander deck? (Ignore weird exceptions, like a deck with no cards of MV 2-5.) Yes or no?

If no, which decks wouldn't want it?
October 21, 2024 at 11:44 PM