Slowly but surely making progress with the levels. This subway level was massively sprawling so took some time to cut it down. Maybe I'll finish it sometime this year 😅 #indiedev#lowpoly#gamedev
August 8, 2025 at 6:22 PM
Slowly but surely making progress with the levels. This subway level was massively sprawling so took some time to cut it down. Maybe I'll finish it sometime this year 😅 #indiedev#lowpoly#gamedev
Another pain point, stairs. I mean, its fine but the extra work to get the camera to look "okay" puts me off having them in levels. They do "feel" pretty good gameplay-wise though
August 5, 2025 at 5:15 PM
Another pain point, stairs. I mean, its fine but the extra work to get the camera to look "okay" puts me off having them in levels. They do "feel" pretty good gameplay-wise though
Pew pew in the subway. I thought that making these corridor-type levels would be easier than wide open areas, but keeping it interesting is definitely more work.
August 3, 2025 at 9:04 AM
Pew pew in the subway. I thought that making these corridor-type levels would be easier than wide open areas, but keeping it interesting is definitely more work.
I had about 6 unused levels from the first version of Point Rescue. 2 of them were intended to be boss levels, but never got around to it. So after years at this point, I'm prototyping out the second boss. Biggest challenge has been fitting in the events/AI into the existing wave spawn system
July 28, 2025 at 3:59 PM
I had about 6 unused levels from the first version of Point Rescue. 2 of them were intended to be boss levels, but never got around to it. So after years at this point, I'm prototyping out the second boss. Biggest challenge has been fitting in the events/AI into the existing wave spawn system
Trying out some higher resolution textures than I usually do; that and some lighting. Typically keep to unlit and some vertex colours, but quite liking this. #lowpoly
February 14, 2025 at 4:25 PM
Trying out some higher resolution textures than I usually do; that and some lighting. Typically keep to unlit and some vertex colours, but quite liking this. #lowpoly
Feels like an age since doing any art/modelling. Really wanted to experiment with some low res, low poly with lighting. In the past I've always done unlit. Had fun with this #lowpoly#pixelart#b3d
January 20, 2025 at 11:01 PM
Feels like an age since doing any art/modelling. Really wanted to experiment with some low res, low poly with lighting. In the past I've always done unlit. Had fun with this #lowpoly#pixelart#b3d
Another Point Rescue Arcade repost. Looking forward to getting back to it. Leaving projects on ice for a bit seems to kinda be a good way for rejuvenating enthusiasm for them. #indiedev#gamedev#psx
November 17, 2024 at 8:45 PM
Another Point Rescue Arcade repost. Looking forward to getting back to it. Leaving projects on ice for a bit seems to kinda be a good way for rejuvenating enthusiasm for them. #indiedev#gamedev#psx