Yesterday was a lot of experimentation, which is the most fun bit so far! Learning is great, but getting to use what you've learned in order try out your own ideas, is amazing. I programmed a UI that can track different item pickups.
Yesterday was a lot of experimentation, which is the most fun bit so far! Learning is great, but getting to use what you've learned in order try out your own ideas, is amazing. I programmed a UI that can track different item pickups.
Being busy resting from a tiring week made this a day with not too much game dev. However, it was a very fun session where I finally got to see different aspects of the first week come together: detecting mouse inputs, playing animations and changing states!
Being busy resting from a tiring week made this a day with not too much game dev. However, it was a very fun session where I finally got to see different aspects of the first week come together: detecting mouse inputs, playing animations and changing states!
Today was the first bit of exploring the Godot animation tool to make a simple animation! It was quite simple, but enjoyable to toy with.
Today was the first bit of exploring the Godot animation tool to make a simple animation! It was quite simple, but enjoyable to toy with.
Today was all about learning about mouse interaction. Making 2D objects have increased border thickness when a mouse hovers over them, or deleting them entirely, things like that.
Today was all about learning about mouse interaction. Making 2D objects have increased border thickness when a mouse hovers over them, or deleting them entirely, things like that.
Today I focused on learning how to randomly spawn items on the screen, how to animate said items using Tweens in Godot and how to work with collision Layers and masks!
Today I focused on learning how to randomly spawn items on the screen, how to animate said items using Tweens in Godot and how to work with collision Layers and masks!
Today was a coding intensive day, but progress was really good! I experimented with adding items to a scene and updating values and UI when the player object collided with the items.
Today was a coding intensive day, but progress was really good! I experimented with adding items to a scene and updating values and UI when the player object collided with the items.
Some days will have massive amounts of learning, some other days very little. Some aspects I have experience with will go very fast, while
Some days will have massive amounts of learning, some other days very little. Some aspects I have experience with will go very fast, while
As a background: I will be learning most skills essentially from scratch, but I have done some small dev learnings (coding) in the past and have done QA in the games industry.
As a background: I will be learning most skills essentially from scratch, but I have done some small dev learnings (coding) in the past and have done QA in the games industry.