FR/ENG
OPIA GAMES - DEMON MAX
MODELING > PAINTING
Say hi to our protagonist Diego, he's pretty handsome and also he has a lot of anxiety so you have to be nice to him 👍👍👍
MODELING > PAINTING
Say hi to our protagonist Diego, he's pretty handsome and also he has a lot of anxiety so you have to be nice to him 👍👍👍
GAAAAAAAAAAAAAAAAAAMIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIING
GAAAAAAAAAAAAAAAAAAMIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIING
When 2 players would throw papers at a 3rd one, the bounce animation the player makes when being hit with a paper, wouldn't fully play leaving the player a little bit bigger each time.
When 2 players would throw papers at a 3rd one, the bounce animation the player makes when being hit with a paper, wouldn't fully play leaving the player a little bit bigger each time.
here are a few shots of our iterations. (that's not even mentioning their layout)
here are a few shots of our iterations. (that's not even mentioning their layout)
Meaning the 3 trapdoors had to be at the exact same height and had to also have the exact same center of mass since they are not rigged but directly animated as object in unity.
Meaning the 3 trapdoors had to be at the exact same height and had to also have the exact same center of mass since they are not rigged but directly animated as object in unity.
Regular courtroom, Medieval courtroom, and SCIFI courtroom ✌️
The challenge with these courtrooms was to keep the exact same location of the different assets and puppets but changing considerably the look
Regular courtroom, Medieval courtroom, and SCIFI courtroom ✌️
The challenge with these courtrooms was to keep the exact same location of the different assets and puppets but changing considerably the look
YAHOOOO
YAHOOOO
Most of our face and hats cosmetics aren't skinned and are just directly parented to a specific bone.
There are 4 head customisations locations :
Most of our face and hats cosmetics aren't skinned and are just directly parented to a specific bone.
There are 4 head customisations locations :
This is our simple hierarchy in blender where we export all the skinned mesh within a specific group that we can easily gather and update in Unity 👍😼
This is our simple hierarchy in blender where we export all the skinned mesh within a specific group that we can easily gather and update in Unity 👍😼
I had to model a lot of different customisation item, so that YOU 👉, can have a super cool customisation to fit the EXACT thing you want to bring in the courtroom.
Since I don't want to spoil every suit available in the game, here's them all worn at once in blender.
I had to model a lot of different customisation item, so that YOU 👉, can have a super cool customisation to fit the EXACT thing you want to bring in the courtroom.
Since I don't want to spoil every suit available in the game, here's them all worn at once in blender.
Well done jarvis! (its me i'm jarvis)
Well done jarvis! (its me i'm jarvis)
In Unity we had to use some "look at" magic and "Ik component" stuff to work it out ...
In Unity we had to use some "look at" magic and "Ik component" stuff to work it out ...
Since the initial direction of the game wasn't really clear and I did not really knew how things were gonna go I planned to have a rig that would allow mouth animation in unity
Since the initial direction of the game wasn't really clear and I did not really knew how things were gonna go I planned to have a rig that would allow mouth animation in unity
store.steampowered.com/app/3400930/...
Here are a few things might interest someone (maybe):
store.steampowered.com/app/3400930/...
Here are a few things might interest someone (maybe):
(Tah l'époque mais j'ai que ça sous la main déso pour la qualité la team)
(Tah l'époque mais j'ai que ça sous la main déso pour la qualité la team)