luneoz.bsky.social
@luneoz.bsky.social
Reposted
In our case was just a scene where we could test the behaviour of enemies with the player approaching in different heights and interacting with different elements.

Level Designers must be aware that even for a final product, the combination of certain elements cause buggy behaviours! #Blasphemous
March 12, 2025 at 7:27 PM