21 - he/him
Anyways, this should look a bit more polished! I'm no artist so by all means I'd appreciate some feedback!
#indiedev #indiegame #gamedev #pixelart
Anyways, this should look a bit more polished! I'm no artist so by all means I'd appreciate some feedback!
#indiedev #indiegame #gamedev #pixelart
But in the meantime, here's some scenery at night along with me messing around with puzzle systems and emissive textures.
#indiedev #indiegame #gamedev #pixelart
But in the meantime, here's some scenery at night along with me messing around with puzzle systems and emissive textures.
#indiedev #indiegame #gamedev #pixelart
#indiedev #indiegame #gamedev #pixelart
#indiedev #indiegame #gamedev #pixelart
[WARNING - Nerdy explanation incoming]
#indiedev #indiegame #gamedev #pixelart
[WARNING - Nerdy explanation incoming]
#indiedev #indiegame #gamedev #pixelart
#indiedev #indiegame #gamedev #pixelart
#indiedev #indiegame #gamedev #pixelart
- DOF is disabled by default
- Shadow highlights are disabled as they seem to mask some of the regular highlights (fix incoming!) - also they need to be toned down
#indiedev #indiegame #gamedev #pixelart
- DOF is disabled by default
- Shadow highlights are disabled as they seem to mask some of the regular highlights (fix incoming!) - also they need to be toned down
#indiedev #indiegame #gamedev #pixelart
#indiedev #indiegame #gamedev #pixelart
#indiedev #indiegame #gamedev #pixelart
Here's a teaser for what I'm working on - hint: this is not 2D, but 3D
#indiedev #indiegame #gamedev #pixelart
Here's a teaser for what I'm working on - hint: this is not 2D, but 3D
#indiedev #indiegame #gamedev #pixelart
#indiedev #indiegame #gamedev #pixelart
#indiedev #indiegame #gamedev #pixelart
Please let me know what you guys think!
#indiedev #indiegame #gamedev #pixelart
Please let me know what you guys think!
#indiedev #indiegame #gamedev #pixelart
Normals are pretty much finished at this point.
Normals are pretty much finished at this point.
Gonna revisit the procedural cloud shader code sometime soon to fix the last few quirks that I have with them. Edge-aware normals being the first thing I attend to.
Gonna revisit the procedural cloud shader code sometime soon to fix the last few quirks that I have with them. Edge-aware normals being the first thing I attend to.