Luna Lake VN
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lunalakevn.bsky.social
Luna Lake VN
@lunalakevn.bsky.social
Luna Lake is a Furry Visual Novel currently available for testing at: https://yekkusu.itch.io/luna-lake-visual-novel
Private builds update monthly between days 15 and 20, for Tier 1 patrons on https://www.patreon.com/c/LunaLakeVN
Working on Martin's first route (out of three segments).
So far things are going nice. I had to add a new background and sound effect into the game too. :)

#LunaLakeVN #FurryVN #FurryGame #VisualNovel
November 15, 2025 at 3:13 PM
It is time. I'm starting to push the whole half of Day 4 into the game.This may take some good time but I'll work only on this today to see if I release this build today on Patreon. Worst case scenario, tomorrow.

As a side note: The screenshot is blurry, because this is the preview in the editor :)
November 15, 2025 at 12:56 PM
I just finished the 1st Draft of all the new routes for Day 4 for the Daytime section. Martin and Kenneth are the two possible routes on the Daytime.
Now I'll start the process of correcting, finding typos, and pushing it into the game :)
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November 13, 2025 at 7:01 PM
The fact that Luna Lake had 3K views and 800 downloads without itch even indexing the game makes me very happy.
Thank you all for giving the game a shot, even if the website itself wants to hide anything it believes to be NSFW.

Thank you.

#LunaLake #VisualNovel #FurryGame
November 1, 2025 at 7:37 PM
Tier 1 and 2 Patrons now have access to their rewards, Tier 1 can check on Lineart jpeg files for Theo, while Tier 2 patrons have access to more than 40 images with all his expressions, finished sprites and lineart on high quallity!

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October 19, 2025 at 2:40 PM
Working on the sprite sets for Tier 2 Patrons rewards. Here's a sneak peek for you all.
Tier 2 will be updated probably by tomorrow on Patreon :)

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October 18, 2025 at 7:58 PM
Luna Lake Build 0.2 is now available for Tier 1+ patrons. To have monthly updates on Luna Lake please consider supporting us on patreon.com/lunalakevn
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October 17, 2025 at 10:30 AM
Luna Lake build 0.2 is now available for all Patrons.
If you're a patron you already got the link and the post to check it out. If you just became a new patron, don't forget to message me on patreon.com/lunalakevn so I can give you the link for the files.
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October 17, 2025 at 2:20 AM
Luna Lake Build 0.2 will be published on Patreon in a few days. I'm finally ready to push the text of the rest of Day3 into the game :)

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October 14, 2025 at 11:15 PM
I really like how he looks here.
Also, don't worry, the image is pixelated because this is a preview of the actual game in my editor. So it's quite small indeed :)
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October 10, 2025 at 11:18 PM
He looks very confused.
I've finally finished migrating to Linux. I'm still not 100% on Zorin OS, but Ubuntu didn't make me too happy on my laptop so I'll try it for a while. Now back to work :)

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October 10, 2025 at 9:27 AM
I thought it would be fun to show a bit of the route layout. The last one had around 26 dialogues, but I trimmed that down to 20. The reason? I made a whole Datalog about the apartment building with details of how it works and its layout. So I don't need to spend too much time talking about it now.
October 5, 2025 at 12:37 PM
You and me both, bro.
Working on the re-structuring of some routes to remove overly excessive descriptions that are not needed. :)

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October 4, 2025 at 11:48 PM
Build 0.2.0 has some new features added to it. Here are some of them:

Faster Text Speed: Level 5 is now super fast.
Enlarge Text Feature: Enlarges the text from 22PT to 28PT.

This creates the issue of text going out of bounds, so the dialog box fits the text! :)

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October 3, 2025 at 3:18 PM
Now that Luna Lake is open to the public on itch, it's time to show the bio of the last character.
Joshua Hanley is an old friend of Theo whom he forgot over time. Why did Theo forget his friend, and what are the consequences for that now?
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September 30, 2025 at 10:40 PM
Luna Lake is now live on yekkusu.itch.io/luna-lake-visual-novel if you're interested, go there and test it out!
Our patreon is already live, but it's empty for now. The first update should happen between days 15-20 of this month and every month for new builds there.
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September 30, 2025 at 10:33 PM
The first set of expressions for Theo is now in the game, and I'm just checking for issues during all currently available days.
Once it's done, build 0.1.9 will be properly exported, added to git for versioning, and the build will be posted on itch.io

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September 29, 2025 at 10:41 PM
Meet Dax Wayness.
He's one of Theo's lost childhood friends who lives in Luna Lake.
He's smart, quick to understand the mood of the room, and for some reason, he doesn't like too much when Theo gets too close, but he tries to hide it well.

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September 28, 2025 at 6:57 PM
A tiny bit of our new itch.io page. It's still in draft stages; we will release it once build 0.1 is ready for the public. :)

-- Yekkusu

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September 25, 2025 at 2:14 AM
Here are some screenshots of me actually testing the game. I've found some weirdness with some animations during skip, had to change the speed of them, but overall, it's looking nice.
We do need more expressions before pushing this to the public, though.

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September 19, 2025 at 1:55 AM
September 12, 2025 at 9:00 PM
Meet Kenneth, he's one of the bachelors of Luna Lake, he's a kind and very charming skunk who owns a flower shop in the 13th district of Luna Lake. Relatively close to where Theo lives, in a way. Will his charms be enough to sway your heart?

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September 10, 2025 at 7:47 PM
I know it's taking a while. The reason is that not only do I make three corrections on my scripts (two individually and the last one as I push the text into the scripts of the game), I also often find myself wanting to add more things codewise, such as flip and animations for it.
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September 7, 2025 at 11:32 AM
Oh? What's this?
An incomplete image?
You want to see it all?
Well, why don't you come into our Telegram Channel?
t.me/LunaLakeVN

-- Yekkusu

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#FurryGame
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#FurryVN
September 3, 2025 at 12:18 AM
Some screenshots of the game as it is right now. They are small because this is the editor screen (I can play the game as I add the text into it, it's kinda neat).

Day 2 is progressing nicely, I will probably finish Day 2 later today :) - Yekkusu.

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#LunaLakeVN
September 1, 2025 at 7:51 PM