🔥 Lunaemon 🍀 Flap Up Adventure Out Now 🐤
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lunaemon.bsky.social
🔥 Lunaemon 🍀 Flap Up Adventure Out Now 🐤
@lunaemon.bsky.social
January 17, 2025 at 5:16 AM
December 20, 2024 at 7:15 AM
(Recorded by phone, so high contrast -> game looks dark)
December 18, 2024 at 5:54 PM
Latest update of Jump Up. Debug on a phone. Dark-world is a dark and challenging world. I'm reusing obstacles from wave 1, will gradually replace them in the future.
#godot #godotengine #gamedev #indiegamedev #indiedev #mobilegame #pixel #pixelart #platformer #2dgame
December 18, 2024 at 5:50 PM
... and this is where you'll get used to the obstacles, get the key, and open the gate to the Dark-World: a place where the obstacles promise to be much harder. From here, you need to jump as high as possible to get the highest rank overall. #godot #godotengine #gamedev
December 15, 2024 at 4:01 PM
update story and tutorial scene for #JumpUp #godot #godotengine #gamedev
December 15, 2024 at 3:49 PM
new #JumpUp 's home screen. #godot #godotengine #gamedev
December 14, 2024 at 5:18 AM
Halo AKIRA fan-art
November 15, 2024 at 3:19 PM
I mean is, at any given time, all the cells in the grid have only one possible spawning outcome. So, I think placing the number in the middle of the edge is logical. But I might be misunderstanding you :) A video might help clarify things.
November 9, 2024 at 4:25 PM
New update: I created an opponent named Greeny. He always stays a certain distance from me and throws green bubbles at me. I use a gun and automatic shoot him. After 3 shots, he spawns in a different location. It's pretty fun. #godot #godotengine #gamedev
November 6, 2024 at 5:35 PM
A little update : added some plants, dash, and particle effects. Considering using CPUParticle2D instead of GPUParticle, although I'm not sure about its feasibility and performance. I think GPU particles are more suitable for consoles or PC. Tough to decide.
#godot #godotengine #gamedev
November 5, 2024 at 6:16 AM
I pushed the idea a bit further from my previous sketch, using basic setups in Godot. I'll come back to it when I have time. My notebook of ideas for it is filling up with more and more drawings and writings. Whew! Have a great weekend.
#godot #godotengine #gamedev #game #platformer
November 2, 2024 at 6:03 PM
Sleep, new idea, first sketch
November 1, 2024 at 9:48 AM
I spent about 5 days creating a small calculation puzzle game to participate in a game jam. It was quite fun (Currently, I'm using my native language - Vietnamese for the game).
#godot #godotengine #puzzle #pixel
October 29, 2024 at 8:25 PM
Yes, the alien has a movement path. <3
#godot #godotengine #pixel
October 25, 2024 at 1:57 AM
Besides my current project, Noah Jump, this is a paused project of mine. It's a cozy, idle game that you can minimize to the corner of your screen while working. I'm considering adding a Pomodoro timer feature.
. What do you think?
#godotengine #godot #cozy #gamedev
October 24, 2024 at 10:52 AM
checked again, and GDextension coming soon. Noice
October 24, 2024 at 9:40 AM
[Props]
October 24, 2024 at 6:19 AM
[character]
October 24, 2024 at 6:15 AM
My concept arts.
October 24, 2024 at 6:13 AM
October 24, 2024 at 6:08 AM
Hi everyone, a little update on my game. Recently, I've added more obstacles for Noah to overcome. Also, I'm gradually improving the algorithm to automatically generate random levels. Have a great day! #godotengine #godot #pixelart #pixel #jump #platformer
October 24, 2024 at 5:01 AM
For the mobile version, I've created a user-friendly multi-touch interface. Players can simply tap the left or right side of the screen to make Noah jump in that direction.
October 20, 2024 at 4:06 AM
New to Bsky and ready to spread some gaming joy! I'm diving into the world of platformers and creating something cute and fun. Stay tuned for the adventure! #godot #godotengine #indie #gamedev #cute #lunaemon
October 20, 2024 at 3:57 AM