👉 Wishlist on Steam: http://bit.ly/3FYvUKX
📷 Join our Discord: https://bit.ly/3tPHYoj
I used Unity’s ECS to generate the obstructor and light source data.
Then, I leveraged Burst-compiled jobs to construct the volumetric light meshes in parallel for optimal performance.
I used Unity’s ECS to generate the obstructor and light source data.
Then, I leveraged Burst-compiled jobs to construct the volumetric light meshes in parallel for optimal performance.