Luke Snyder
lukesnyder01.bsky.social
Luke Snyder
@lukesnyder01.bsky.social
Solo indie game dev, Unity and procedural generation
https://lukesnyder.itch.io/
https://github.com/lukesnyder01
#unity #gamedev
Added my first active ability upgrade! This is coming along nicely.
Fungivore: Melee Attack Ability, the Mantis Flayer
YouTube video by Luke Snyder
www.youtube.com
November 26, 2025 at 7:17 PM
This is how I've set up 3D UI objects in my Unity game:
Fungivore: How I set up my 3D Item Selection UI in Unity
YouTube video by Luke Snyder
youtu.be
November 24, 2025 at 7:28 PM
I'm incredibly happy with how these models look with the shader I wrote! The items you choose from are supposed to be something like digital schematics that you can select and print, then implant into your player body.

youtu.be/Bg5E8qLWTII
Fungivore: 3D Item Drafting UI in my Unity Game
YouTube video by Luke Snyder
youtu.be
November 23, 2025 at 5:57 PM
Bayer dithering with a larger scale makes everything look extra crunchy.
November 18, 2025 at 7:51 PM
I'm able to create some really interesting structures and environments for my game Fungivore. Very surreal to explore.
October 23, 2025 at 6:45 AM
I like fractals a lot.

m.youtube.com/watch?v=j3Qg...
Fungivore: Exploring a Menger sponge fractal
YouTube video by Luke Snyder
m.youtube.com
October 12, 2025 at 1:08 AM
I've just uploaded my first devlog for my open-world procedural game Fungivore!

youtu.be/qYwZStUmN68
Fungivore Devlog 001: Mesh instancing in my Unity voxel game
YouTube video by Luke Snyder
youtu.be
October 9, 2025 at 2:31 PM
The new Igorrr album is astonishing:
www.youtube.com/watch?v=BMAP...
Igorrr - Amen (FULL ALBUM)
YouTube video by Metal Blade Records
www.youtube.com
October 8, 2025 at 2:50 PM
Reposted by Luke Snyder
The #HugoAward for Best Game or Interactive Work goes to Caves of Qud.
August 17, 2025 at 4:45 AM
I've published an prototype version of my virtual art museum project. This will be where I display all the art that I'm proud of. It's quite small at the moment, but I'll update it over time. I'll eventually have a sprawling multimedia experience, with mini-games, scavenger hunt, secrets rooms...
Luke's Art Museum by lukesnyder
An interactive museum of my art
lukesnyder.itch.io
July 22, 2025 at 8:52 PM
What a glorious video!

www.youtube.com/watch?v=dtjb...
Double Pendulums are Chaoticn't
YouTube video by 2swap
www.youtube.com
July 19, 2025 at 3:59 PM
Next step will be actually writing all of the biome generation algorithms...

youtu.be/A84_pdmIo9Y?...
Fungivore: First Biome Test in my Unity Voxel Game
YouTube video by Luke Snyder
youtu.be
July 11, 2025 at 12:04 AM
June 30, 2025 at 4:59 AM
Mandelbulbs and greedy meshing. It's getting interesting.

youtu.be/CdE8J-CUlEA
Fungivore: Floating Through Infinite Voxel Fractals in Unity
YouTube video by Luke Snyder
youtu.be
June 26, 2025 at 5:34 PM
April 16, 2025 at 5:52 AM
I've tried a number of approaches for simple performant tentacles, and I like Unity's cloth

youtu.be/GQ-ouqeSmWo?...
Fungivore: Using Unity's Cloth Simulation for Tentacles
YouTube video by Luke Snyder
youtu.be
April 10, 2025 at 5:54 PM
This is a phenomenal examination of some of the long term implications of our progressing machine intelligence.

www.youtube.com/watch?v=FCnQ...
Good and Evil AI in Minecraft
YouTube video by Emergent Garden
www.youtube.com
April 7, 2025 at 4:11 PM
Woodcut and graphite rubbing print. First time trying the medium, it's very demanding and rewarding. Would be much easier with proper tools.
February 25, 2025 at 6:35 PM
My little art museum in Unity is coming along, I've started adding more interactive elements.

youtu.be/7az_HxTv9wY
A Secret Door in My Unity Art Museum
YouTube video by Luke Snyder
youtu.be
February 25, 2025 at 4:41 PM
After 180 hours, I had my first victory in Caves of Qud. It ended with rebuke and return. I read the inscription on a statue.

I laid in the shower and sobbed for half an hour. This is the most transcendent and beautiful art I've ever experienced.

@jfg.land @unormal.bsky.social
February 24, 2025 at 4:45 AM
I've discovered that adding point lights with shadows off is a cheap way roughly fake indirect bounce lighting. Here I've just added a large warm point light in the middle of the room, and it makes the sunlight streaming in feel pretty good.
February 17, 2025 at 2:47 PM
I keep making the plants larger and larger... these floor reflections are still astonishing to me, especially with the mirrored sphere. #unity #gamedev
February 16, 2025 at 2:04 AM
Planar reflection probes are magical
February 13, 2025 at 6:20 PM
February 5, 2025 at 7:13 PM
Some screenshots from my interactive art portfolio museum. A work in progress, but I'm happy with how it's turning out so far! Plant textures are from photos I took. I'm using Unity 6 and modelling in ProBuilder, which is a bit clunky.
February 4, 2025 at 6:11 PM