Ludvig Jonsson
luddat.bsky.social
Ludvig Jonsson
@luddat.bsky.social
Studying gamedesign by designing games in order to one day gamedesign good
I'm not sure, but in my limited experience, I think it might be problematic to have every jump be a leap of faith.

Meaning, if the player is new and don't know the level, they have no obvious goal ahead of them and won't dare the jump. If the player knows where to land, this won't be a problem.
April 11, 2025 at 10:17 AM