LucybonesSquirrel
lucybonessquirrel.bsky.social
LucybonesSquirrel
@lucybonessquirrel.bsky.social
Former VGGTS and A&C GTS Worlds sites contributor, and former webmaster of Conker's Homeland fansite. Makes art and writes stories these days. My tastes are often varied. Currently into the Hello Kitty and Friends OVAs, and making fanarts related to it.
Another thing I forgot to do is taking screenshots of the Debug menu screens and documenting their evolution (and expansion) throughout development. Should be easy enough I guess...
January 4, 2026 at 2:25 PM
Text differences for Demo 0.1->Demo 040.2 of Kazooa in The Treasure Land done. Now it is just a matter of adding said text to the pages for the game's prototypes.
January 4, 2026 at 2:23 PM
Have a feeling this is going to be much easier since the text barely changed between builds. Still important to go through them though, in case there are differences like choice of words, spacing of words, and so on...
January 3, 2026 at 2:48 PM
And that's about it with room differences for the demo 0.1->demo 040.2 builds. Now to look for any possible text or cutscene dialogue differences before moving on to the later prototypes.
January 3, 2026 at 2:46 PM
I have also missed a tiny room difference with the demo 40-00 build earlier, so I'll be sure to write about that one as well.
January 3, 2026 at 2:44 PM
Alright. Out of all the later backups Kazooa in The Treasure Land prior to demo 041.0, only the second backup version of demo 040.2 had a single room difference. Not much, but it's something at least.
January 3, 2026 at 2:41 PM
Even so, I remain optimistic that one day I finish documenting that Kazooa game of mine and its prototype versions. I can only imagine the time it's going to take me to write about Kazooa's Bad Strange Day since that game's development was a bit messy...
January 3, 2026 at 11:31 AM
I certainly got a lot of work ahead of me for this new year when it comes to writing about my old games. I've gotten off to a good start, but it is far from done...
January 3, 2026 at 11:28 AM
I suppose that after around the Demo 3.1 build further work on the levels/screens began, so there might be backup versions that actually any notable room differences not already covered.
January 3, 2026 at 11:27 AM
I'd be lucky if any backup versions of the prototypes feature some sort of room differences not already listed on my site. One thing I do know is the first backup of demo 041.1 features a work-in-progress version of the third stage of the fourth world.
January 3, 2026 at 11:24 AM
That is to be expected though since the backups are more often than not very close to the final builds in terms of last modified dates, and by this period (maybe Demo 1.0->Demo 2.1, or greater) most of the screens/rooms didn't see that many updates.
January 3, 2026 at 11:20 AM
So it seems that the backup versions of the early builds of Kazooa in the Treasure Land(prior to Demo 041.0) seems to feature almost no notable room differences apart from a few. Even if they do feature differences they are basically the same as the builds already documented...
January 3, 2026 at 11:16 AM
Anyway, the Blue Bird/X is now no more for me. Things have only taken a turn for the worse over there. I also no longer miss that place very much, if at all.
January 2, 2026 at 11:07 AM
I already have my twitter data(like posts and such) backed up anyway, so I'm not too worried about stuff being lost by deactivating my account.
January 2, 2026 at 11:05 AM
But since I haven't been there for almost three years, and also because I am now on here instead, I feel it is only going to be another unneccessary thing for me to think about.
January 2, 2026 at 11:03 AM
I've been suggested by someone in my family to do it, but at the time I wasn't feeling so sure...
January 2, 2026 at 11:00 AM
Well, it has been a long time coming, but I finally deactivated my account on Twitter/X!
January 2, 2026 at 10:59 AM
Now, only thing left for me is to figure out why the first logo screen crashes on real hardware upon boot, but not when viewing it from the screen selector...
December 31, 2025 at 1:36 PM
Before I forget, this is the page I'm referring to where the mistake of using fill mode for triangles is found: n64squid.com/homebrew/lib...
Hardware graphics (RDPQ) - N64 Squid
You can use the N64's Reality Display Processor to speed up hardware graphics rendering of shapes and sprites.
n64squid.com
December 31, 2025 at 1:33 PM
I'm only speaking from my own experience. But one thing for me to keep in mind from now on is to use fill mode when drawing solid filled rectangles, and use standard blending when drawing triangles.
December 31, 2025 at 1:28 PM
Even the documentation for Libdragon has example code for drawing a rdpq triangle that uses the standard blending mode, so the developers of libdragon probably knew that drawing triangles with fill mode on real hardware is a big no-no.
December 31, 2025 at 1:26 PM
The guy who wrote the page most likely only tested the code on emulators, and I somehow followed the information on the page while trying to code a function for drawing a rdpq triangle that can be moved.
December 31, 2025 at 1:22 PM
According to a page on N64Squid, one should use fill mode when drawing a triangle. I advise anyone doing homebrew on N64 NOT to do that, because doing so on real hardware may lead to unpredictable results(RDP crashes being most common).
December 31, 2025 at 1:19 PM
The problem seems to be with using fill mode for drawing triangles; The homebrew app doesn't correctly crash in accurate emulators like Ares when trying to draw triangles with this mode.
December 31, 2025 at 1:16 PM
Finally got the first set of logo screens showing up on real hardware!!(Screenshot taken with the rather crappy camera on my iphone...) #Libdragon #Nintendo64 #Homebrew
December 31, 2025 at 1:12 PM