Lucas
luckylights.bsky.social
Lucas
@luckylights.bsky.social
I build game engines, and render pretty frames 🐱🍂

Now: Principal Engine/Render Dev @ Axolot Games
Past: Acne Play, Autodesk/Bitsquid, Tocaboca, Embark…

Yes I’m dyslexic…
I would say both.

You can be creative with no pre multiple, store color where there is no, combine alpha values based on depth intersections and retain color balance when combine OIT for ex particles.

But if it’s let’s say gui, I go PMA for simplicity.
October 25, 2025 at 10:44 AM
shounds awesome! havent implement jump flood my self, will check it out. Sounds like you can do summations durring fill? cool stuff
October 21, 2025 at 10:32 AM
Fascinating! Are you cone steeping the "depthmap" from the first post? If so nice, and how dos flooding filling help you generate the cone ratio?
October 21, 2025 at 7:11 AM
I guess if it is hlsl you can slap ”inline” infront of it and hope the compiler did so
October 20, 2025 at 8:35 PM
C# works in mysterious way. Perhaps @khyperia.bsky.social can explain this? So I can sleep at night again
October 20, 2025 at 7:56 PM
Gpu or Cpu? Guess is 0 but LUT should not be scoped
October 19, 2025 at 9:15 PM
This would be extremely popular, especially if you do unity shader lab stuff I bet
October 1, 2025 at 10:12 PM
More post effect in my ide please. I love of they put more and more DOF in as you get older.
September 28, 2025 at 8:09 AM
Do it! I have 2 moka brewers, one like that just for me and a huge one for parties.
July 8, 2025 at 4:04 PM
That’s a super cool idea!

Most of my experience doing binary serialization, but never taught of this as an im problem. Smart!
July 5, 2025 at 8:31 AM
I got 999 problems but a callback ain’t one
June 29, 2025 at 9:31 PM
Haha this is interesting, would be funny if it’s just a UX designer who taught it looks better that way
June 7, 2025 at 6:05 PM
That should ofc be ”x*(1/y)” aka ”x*rcp(y)” lol
May 26, 2025 at 6:05 PM
Well this is the spec learn.microsoft.com/en-us/window.... Some Gpu’s compute ”x/y” some ”x/(1-y)”. There’s a table, it’s a mess have fun 😂
div (sm4 - asm) - Win32 apps
Component-wise divide.
learn.microsoft.com
May 26, 2025 at 5:00 PM
Bit Twiddling Hacks
graphics.stanford.edu
May 22, 2025 at 5:16 AM