Now: Principal Engine/Render Dev @ Axolot Games
Past: Acne Play, Autodesk/Bitsquid, Tocaboca, Embark…
Yes I’m dyslexic…
You can be creative with no pre multiple, store color where there is no, combine alpha values based on depth intersections and retain color balance when combine OIT for ex particles.
But if it’s let’s say gui, I go PMA for simplicity.
You can be creative with no pre multiple, store color where there is no, combine alpha values based on depth intersections and retain color balance when combine OIT for ex particles.
But if it’s let’s say gui, I go PMA for simplicity.
Most of my experience doing binary serialization, but never taught of this as an im problem. Smart!
Most of my experience doing binary serialization, but never taught of this as an im problem. Smart!