She/her
Illustrator / Novice Graphics programmer
MDNI
I do the draw
COMMISIONS OPEN
https://vgen.co/LuckyitsLynn
- added small bilateral filter for rough reflections
- improved light shafts and underwater fog
- new border fog
- sligtly better material handling
- added some tonemappers
2/2
- added small bilateral filter for rough reflections
- improved light shafts and underwater fog
- new border fog
- sligtly better material handling
- added some tonemappers
2/2
-PCSS shadow mapping for direct lighting (sun and moon)
-Shadow map Caustics for water and moved to worley noise for waves
- Down scaled path traced diffuse lighting & clouds to half res
- Changed cloud shaping, shading and lowered RT steps
- improved SVGF denoiser
1/2
-PCSS shadow mapping for direct lighting (sun and moon)
-Shadow map Caustics for water and moved to worley noise for waves
- Down scaled path traced diffuse lighting & clouds to half res
- Changed cloud shaping, shading and lowered RT steps
- improved SVGF denoiser
1/2