@T2 , previously Tempo/Prodigy/Zynga. Make silly experiments in spare time
https://www.thisgoodboy.com/
https://github.com/Tackyflea
Still a hack tho
Still a hack tho
(If i get anywhere with this ill make the builds free :D)
History saving is a bigger pain than i thought
(If i get anywhere with this ill make the builds free :D)
History saving is a bigger pain than i thought
If anyone needs a #TechnicalArtist / Tools / UI Dev , on a long term contact / FT basis, let me know! I do #Unity, #WebGL, #Unreal, #Roblox even :P Ok end of plug! Here's some more recent random tools i made
#jobseeking #gamedev
If anyone needs a #TechnicalArtist / Tools / UI Dev , on a long term contact / FT basis, let me know! I do #Unity, #WebGL, #Unreal, #Roblox even :P Ok end of plug! Here's some more recent random tools i made
#jobseeking #gamedev
thats my beautiful art on the ground plane xD
thats my beautiful art on the ground plane xD
Learned that Roblox doesnt let you dynamically swap parts of levels like sub scenes, and doing .Parent = x is performance hit
But if you do Stage2.CFrame = BlankPartAtRightPosition.CFrame , Cframe swapping is cheap on server
Learned that Roblox doesnt let you dynamically swap parts of levels like sub scenes, and doing .Parent = x is performance hit
But if you do Stage2.CFrame = BlankPartAtRightPosition.CFrame , Cframe swapping is cheap on server
#houdini #tooldev #python #ui #engineering
#houdini #tooldev #python #ui #engineering
Will open source it when done tho so PRs welcome
Will open source it when done tho so PRs welcome
www.rorydriscoll.com/2016/03/07/f...
TLDR a:lerp(b, 1 - math.exp(-lambda * dt))
makes a nice little velocity based lerp
Combined here with a checker that does averaging of all characters in the scene's centroid + boundry box size
www.rorydriscoll.com/2016/03/07/f...
TLDR a:lerp(b, 1 - math.exp(-lambda * dt))
makes a nice little velocity based lerp
Combined here with a checker that does averaging of all characters in the scene's centroid + boundry box size
Instead of making hour long docs i just did shorts like this to convince people to try it :P
Instead of making hour long docs i just did shorts like this to convince people to try it :P