Luca
banner
lucavazzano.eu
Luca
@lucavazzano.eu
Godot game dev by night, Angular web dev by day, sometimes a mix between the two, always a maker and interested in technology
Reposted by Luca
Most of us did not choose to write or draw or design so that we could put products on the shelf. We chose to do it because it’s a set of skills we enjoy exercising, that give us fulfillment.

It’s like asking a pro pitcher to just let a machine pitch for them. Fuck off and give me the ball.
December 18, 2025 at 5:42 PM
There actually is a built-in way to override any project setting for specific configurations :)

docs.godotengine.org/en/stable/tu...

So you can set `window/size/viewport_width.editor` and `window/size/viewport_height.editor` to override the size only when starting the game from the editor
Feature tags
Introduction: Godot has a special system to tag availability of features. Each feature is represented as a string, which can refer to many of the following: Platform name., Platform architecture (6...
docs.godotengine.org
November 26, 2025 at 5:12 PM
sounds great 👀

fyi, the link in your post is sadly broken though... It links to www.gamescom.a-maze.net (which returns not found) instead of gamescom.a-maze.net
www.gamescom.a-maze.net
August 13, 2025 at 11:34 AM
The aptly named github.com/don-tnowe/go... is very neat for data-heavy games
GitHub - don-tnowe/godot-resources-as-sheets-plugin at Godot-4
I needed to edit many Resource files, so figured someone would too. - GitHub - don-tnowe/godot-resources-as-sheets-plugin at Godot-4
github.com
April 29, 2025 at 9:40 PM
Thank you ^^ So are we, kind of figuring it out as we go along :D
April 6, 2025 at 12:18 PM
the one on the upper level of F (chez theo) is very tasty ☕
February 2, 2025 at 10:21 AM