Lucas Perdomo
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lucasperdomo.bsky.social
Lucas Perdomo
@lucasperdomo.bsky.social
Amateur game developer on my free time :) 🇧🇷

https://www.youtube.com/@PerdomoSoft/videos
https://x.com/PerdomoSoft
Added a cutscene system to my game. It is modular so I can reutilize it in many parts of the game. Here I'm using it when I press a button, to show the outcome.
www.youtube.com/watch?v=nwyK...
#Godot3D #IndieDev #3DPlatformer #indiebr
Adding a Cutscene System to my indie game - Mel the Caramel Dog
YouTube video by Lucas Perdomo
www.youtube.com
September 4, 2025 at 2:26 PM
I've created a modular dialogue system. It really is a cutscene system, as I can also control the character, camera and NPCs movement. www.youtube.com/watch?v=gA91...
#Godot3D #IndieDev #3DPlatformer #indiebr
Adding A Dialogue System to my Indie Game - Mel the Caramel Dog
YouTube video by Lucas Perdomo
www.youtube.com
September 4, 2025 at 2:22 PM
Implemented a fast run. If you jump while running, you long jump.

Implementei um corrida rápida. Se você pular enquanto corre, você faz um pulo longo.

#Godot3D #IndieDev #3DPlatformer #indiebr
December 4, 2024 at 6:18 PM
The ledge grab system now works on 90º corners, inclinations, and goes over diferent objects.

O sistema de ledge grab agora funciona em cantos de 90º, inclinações e sobre diferentes objetos.

#Godot3D #IndieDev #3DPlatformer #indiebr
December 3, 2024 at 10:01 PM
As the title says, made a camera reset button like in Zelda Ocarina of Time.

Como diz o titulo, fiz um botão pra resetar a camera, como no Zelda Ocarina of Time.

#Godot3D #IndieDev #3DPlatformer #indiebr
December 2, 2024 at 4:10 PM
The camera was slightly clipping though geometry, and it was driving me crazy. I made a solution with raycasts to avoid the clipping.

A camera estava clipando um pouco na geometria, me deixando maluco. Fiz uma solução com raycasts, pra evitar o clipping.

#Godot3D #IndieDev #3DPlatformer #indiebr
November 30, 2024 at 8:50 PM
Passive camera will only move with player input, while Active camera will try to reposition behind the player.

A câmera Passiva se moverá apenas com input do jogador, enquanto a câmera Ativa tentará se reposicionar atrás do jogador.

#Godot3D #IndieDev #3DPlatformer #indiebr
November 29, 2024 at 3:20 PM
Swimming and Diving! (Still needs some polish)

Nado e mergulho! (Ainda precisa uma polida)

#Godot3D #IndieDev #3DPlatformer #indiebr
November 28, 2024 at 9:38 PM
Created a ledge grab and ledge shimmy system, with animations.

Criei um sistema de ledge grab e ledge shimmy, com animações.

#Godot3D #IndieDev #3DPlatformer #indiebr
November 26, 2024 at 11:40 PM
I've remade the character model. The previous was just a prototype.

Refiz o modelo do personagem. O anterior era apenas um prototipo.

#Godot3D #IndieDev #3DPlatformer #indiebr
November 23, 2024 at 11:47 AM
Recorded a small snippet of gameplay.
Filmei um pedacinho de gameplay.

#Godot3D #IndieDev #3DPlatformer #indiebr
November 22, 2024 at 2:53 PM
A staple of collectathons, collectables!

Um essencial do genero collectathon, coletáveis!!

#Godot3D #IndieDev #3DPlatformer #indiebr
November 20, 2024 at 11:54 AM
Walking now blends with running animations. Also changed the Wall slide animation to face the wall.

Agora a animacao de caminhar mistura com a de correr. Tambem mudei a animaçao de tocar na parede.

#Godot3D #IndieDev #3DPlatformer #indiebr
November 19, 2024 at 12:18 PM
Created some animations for when you are touching the wall, before you jump.

Criei algumas animações para quando você estiver tocando a parede, antes de pular.

#Godot3D #IndieDev #3DPlatformer #indiebr
November 18, 2024 at 8:30 PM
Improving the wall jump, so you can do "vertical" wall jumps to climb.

Melhorando o pulo na parede, para que você possa fazer "pulos verticais" na parede para escalar.

#Godot3D #IndieDev #3DPlatformer #indiebr
November 16, 2024 at 12:57 PM
First recording of my game Mel the Caramel dog. Trying to do a wall jump mechanic.

#Godot3D #IndieDev #3DPlatformer #indiebr
November 15, 2024 at 4:37 PM