ltjr77.bsky.social
@ltjr77.bsky.social
Dev Log Week 10: Finished! This was a great class and shows an old dog can learn new tricks. Had to trim the last bit of this vid to fit here so lost citations, but the door model, animations and sequencer are me, environment, sfx, music are asset packs.
November 14, 2025 at 8:55 PM
Dev Log Week 9: Project is finished but spending this last week polishing camera work based on feedback. I can see the finish line!
November 9, 2025 at 3:16 AM
Dev Log Week 8: Added another door event, the spinning pentagram, after feedback. Working on getting the blood to stop flowing during sequence event, then rough camera shots.
November 1, 2025 at 6:43 PM
October 25, 2025 at 8:17 PM
Dev log week 7: I feel very behind. Spent a good chunk on the door model. I wish I had more time for the textures, but it will have to do. Now to get it into UE and figure out how it opens haha.
October 25, 2025 at 8:15 PM
October 19, 2025 at 1:06 PM
Dev Log Week 6: I really have no good ideas about what to do for my "epic door" assignment. SO I am going with predictable hell scape, Doom inspired door. Haven't quite figured out the opening mechanic yet, but I started work on the door using ZBrush.
October 19, 2025 at 1:06 PM
Dev Log Week 5: for last week, but posting anyways. My finished animation. The toaster was a prop I made previously.
October 13, 2025 at 5:31 PM
Dev Log Week 4: Found a really cool stylized kitchen for my next project: Interactive Asset. Brought the assets into our mouse control setup. I need to work with the lighting as the original used baked.
October 6, 2025 at 2:56 AM
September 29, 2025 at 4:45 PM
September 29, 2025 at 3:42 AM
September 29, 2025 at 3:42 AM
September 29, 2025 at 3:42 AM
Dev log Week 3: Finished. Added all the final assets, sound fx, post process, particles, a different starting character.
September 29, 2025 at 3:42 AM
Dev log Week 2: Added some assets and trying out some different terrain textures. Added cave block out starting point.
September 20, 2025 at 3:22 PM
September 14, 2025 at 3:10 AM
Ref mood board and a walkthrough
September 14, 2025 at 3:10 AM
Week 1 - blocking out my world building concept for an Assassin's Creed style Middle Eastern bazaar. Starting in a cave and walking towards an outside the city bazaar. Terrain textures are not right for the region yet. Hopefully I can find all the assets I need.
September 14, 2025 at 3:07 AM