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lowkeygamedev.bsky.social
lowkey
@lowkeygamedev.bsky.social
Game Developer - Streamer
@lowkeygamedev
Bonus vid
September 5, 2025 at 1:26 AM
It's from a game called peak, a coop physics climbing game where you have a green stamina bar for climbing that is reduced by various status effects such as weight, hunger, damage. Once the green bar is empty (overridden by status effects) you go KO and the bar starts extending beyond the usual max.
July 15, 2025 at 6:55 PM
Thanks it looks cool but you didn't need to say that ;)
July 15, 2025 at 2:40 AM
Lastly this week, players let us know that they lose track of the 15 minute mission objective. Missions are straight forward in EXFIL but adding this feature from the briefing screen helps everyone stay on target. It also gives opportunity for more complex missions, as working memory will be free!
January 27, 2025 at 12:03 AM
I updated the Icons in the game from black line art to rectangle / diamond BLUFOR/OPFOR designs inspired by the unclassified NATO JOINT MILITARY SYMBOLOGY APP-6(C) manual. I had to take some liberties on certain unique assets that I want to be very clear to players, and more realism. 3/4
January 27, 2025 at 12:03 AM
As part of this weeks iteration I wanted to improve the one hand GPS (TAB key) which had only zoom functionality.

Now, holding TAB opens it into full screen and I use a zoom/pan handler for constraining the map translations to widget geometry. I then produced gridline and numbers. 2/4
January 27, 2025 at 12:03 AM
Cheers, I've used this method before but due to being a photorealism project the shadow issue led us to remove it and use animation ducking instead, as you mentioned actual split rendering isn't simple in unreal without the right folks on board! Additionally optics were a pain in the ass with this
January 9, 2025 at 1:12 PM