https://github.com/NikChouhan
"Yes"
"Yes"
I got it to work. Initially it was just a wrong matrix mult. But then it rendered black.
The issue was I forgot to add the final values to the meshColor component of my constant buffer before pushing it. It was being multiplied inside the pixel shader and causing it to zero out.
I got it to work. Initially it was just a wrong matrix mult. But then it rendered black.
The issue was I forgot to add the final values to the meshColor component of my constant buffer before pushing it. It was being multiplied inside the pixel shader and causing it to zero out.
I was more like looking for the specific example as it looked really cool.
I was more like looking for the specific example as it looked really cool.
Also since even changing the pixel shader to a simple red doesn't get it to render, it's likely a matrix issue
Also since even changing the pixel shader to a simple red doesn't get it to render, it's likely a matrix issue