Nikhil
lostpixel17.bsky.social
Nikhil
@lostpixel17.bsky.social
21 | I love writing graphical renderers for fun. DX11 | OpenGL | Vulkan guy

https://github.com/NikChouhan
I didn't know I needed this. Thank you :)
June 6, 2025 at 3:26 PM
Just step through the functions using msvc debugger and you don't need Vulkan tutorial or vkguide
February 5, 2025 at 10:40 PM
*bug
November 18, 2024 at 10:30 PM
My favourite type of big. Only in debug builds lmao
November 18, 2024 at 10:30 PM
Reposted by Nikhil
"How underused is the VRAM in special stages?"
"Yes"
February 20, 2024 at 4:03 AM
Tbh mastadon was really good, just it didn't take the traction. If the people weren't so few there I would have stayed. Also there are more technical interactions here. I'm Just a messenger but it's a different type of echo chamber completely opposite to Twitter's. Bsky is as neutral as one can get
November 17, 2024 at 8:45 AM
And that is so counter intuitive. I am still a beginner at GP and sometimes I don't understand some of the stuff and it feels forced to like an opinion without knowing its ins and outs. So I don't interact and voila it's never recommended to me again.
November 17, 2024 at 8:41 AM
Also love your work. Being a student reading posts of people a lot better than me inspires a lot
November 12, 2024 at 1:13 AM
I have drastically more followers on twitter (not much by number but the proportion) still I get more interaction here. It's filled with grifters who fight languages rather than doing anything. Love this platform
November 12, 2024 at 1:11 AM
Holy fuck!!!
I got it to work. Initially it was just a wrong matrix mult. But then it rendered black.
The issue was I forgot to add the final values to the meshColor component of my constant buffer before pushing it. It was being multiplied inside the pixel shader and causing it to zero out.
November 12, 2024 at 1:09 AM
Actually idk how I reached astrophysics bsky xD. I have done most of that in OpenGL as I work with graphical renderers as my passion. I can handle wgpu well as I have meddled with the API b4 :)
I was more like looking for the specific example as it looked really cool.
November 11, 2024 at 11:47 PM
Can you share the resources if possible? I am really interested is this xD
November 11, 2024 at 11:19 PM
Funny that I know what the issue is. Still can't make it work for 1.5 hrs
November 11, 2024 at 11:16 PM
*the mesh shows up in renderdoc.
Also since even changing the pixel shader to a simple red doesn't get it to render, it's likely a matrix issue
November 11, 2024 at 11:16 PM
Haha nw. You can also generate make, ninja, cmake, vs, xcode, etc files through it if needs be for cross platform compatibility.
November 11, 2024 at 10:34 AM
A recommendation. Do try to replace cmake with an xmake build system. It's honestly really good. I initially started with cmake too but can't work on anything else now but xmake
November 11, 2024 at 10:04 AM
Haha thanks
November 10, 2024 at 10:09 AM