Londontechguy
banner
londontechguy.bsky.social
Londontechguy
@londontechguy.bsky.social
Businessman | Computer Wizard | Multimedia Producer | Music Producer | Artist | Gamedev | Science & Technology Enthusiast | FOSS Advocate

I make things! 😀

📍London, England
That 'Game Over' music is epic! 👍🏾
November 8, 2025 at 5:47 PM
You're right, it was in last year's showreel. I remember now... 👍🏾
November 7, 2025 at 6:33 PM
If you check the Godot Asset Library/Asset Store and GitHub, you'll find a good few templates and add-ons that can help you make an RPG.

There are many tutorials on YouTube as well. Given that the RPG genre is VERY popular amongst Godot game devs, finding useful resources is trivial.

Good luck! 👍🏾
November 7, 2025 at 4:35 PM
You can do visual scripting with Godot 4 via the 'Orchestrator' and 'Block Coding' plugins. Godot 3 has visual scripting built-in.

Unreal, Unity and GameMaker Studio all offer visual scripting.

You'll probably want to check out Gdevelop, because like Construct, it uses event sheets. 👍🏾
November 6, 2025 at 4:46 AM
Apparently, they're making making fundamental changes to the engine and claim to have already achieved major performance gains.

They're calling it the 'ReX Engine', although they weren't smart enough to check if the name is already in use... *SPOILER ALERT*... it is.

Capcom won't be happy! 😆
November 4, 2025 at 4:26 AM
If all goes to plan, it'll be available in Godot 4.7
November 4, 2025 at 3:49 AM
Yep, the missing number is 12.
October 30, 2025 at 4:14 AM
Yep, I've got the same 200450
October 26, 2025 at 5:41 AM
I've heard people express similar experiences when making web games... interesting.
October 24, 2025 at 1:57 AM
Thank you for letting me know your experience.
October 24, 2025 at 1:49 AM
If it is true, could it be the way they implemented Vulkan in Godot 4? Was it a janky implementation? That's what my gut feeling is telling me 'cos from what I can gather, these issues only seem to be affecting Android phones.

Obviously, this has implications for non-Mac desktop users as well... 🤔
October 24, 2025 at 1:25 AM
Bleachbit for the win 😀
October 21, 2025 at 3:09 AM
Haha... FOSS to the grave my friend. Bury me next to Richard Stallman. 😂😂😂

On a serious note tho', JetBrains make phenomenal software. I'll check out Rider as it's been a while since I've touched any of their products.

Enjoy your day.
August 5, 2025 at 6:06 PM
You're right, it does support GDScript too. I only remembered after I had already responded.

I'm more of a VS Codium guy myself 😉
August 5, 2025 at 5:05 PM
JetBrains Rider isn't free for commercial use.

If you're going to use an external editor and want to integrate that into your Godot workflow, your best bet is to use Visual Studio Code/Codium. There are plugins available for these IDEs that make integration seamless.

Good luck with your game!
August 5, 2025 at 4:18 PM
Yes, it's like IntelliJ, but for .NET apps (C#) instead of Java/Kotlin.

Godot supports C#, so they're bringing some extra goodness to JetBrains Rider, specifically for Godot users.

Lovely jubbly! 😃
August 5, 2025 at 3:50 PM
It's an one of the biggest and best .NET IDE (Integrated Development Environment) available. You can use it to code, debug, compile and much, much more...

It's good news! 👍🏾
August 5, 2025 at 3:34 PM