I make things! 😀
📍London, England
There are many tutorials on YouTube as well. Given that the RPG genre is VERY popular amongst Godot game devs, finding useful resources is trivial.
Good luck! 👍🏾
There are many tutorials on YouTube as well. Given that the RPG genre is VERY popular amongst Godot game devs, finding useful resources is trivial.
Good luck! 👍🏾
Unreal, Unity and GameMaker Studio all offer visual scripting.
You'll probably want to check out Gdevelop, because like Construct, it uses event sheets. 👍🏾
Unreal, Unity and GameMaker Studio all offer visual scripting.
You'll probably want to check out Gdevelop, because like Construct, it uses event sheets. 👍🏾
They're calling it the 'ReX Engine', although they weren't smart enough to check if the name is already in use... *SPOILER ALERT*... it is.
Capcom won't be happy! 😆
They're calling it the 'ReX Engine', although they weren't smart enough to check if the name is already in use... *SPOILER ALERT*... it is.
Capcom won't be happy! 😆
Obviously, this has implications for non-Mac desktop users as well... 🤔
Obviously, this has implications for non-Mac desktop users as well... 🤔
On a serious note tho', JetBrains make phenomenal software. I'll check out Rider as it's been a while since I've touched any of their products.
Enjoy your day.
On a serious note tho', JetBrains make phenomenal software. I'll check out Rider as it's been a while since I've touched any of their products.
Enjoy your day.
I'm more of a VS Codium guy myself 😉
I'm more of a VS Codium guy myself 😉
If you're going to use an external editor and want to integrate that into your Godot workflow, your best bet is to use Visual Studio Code/Codium. There are plugins available for these IDEs that make integration seamless.
Good luck with your game!
If you're going to use an external editor and want to integrate that into your Godot workflow, your best bet is to use Visual Studio Code/Codium. There are plugins available for these IDEs that make integration seamless.
Good luck with your game!
Godot supports C#, so they're bringing some extra goodness to JetBrains Rider, specifically for Godot users.
Lovely jubbly! 😃
Godot supports C#, so they're bringing some extra goodness to JetBrains Rider, specifically for Godot users.
Lovely jubbly! 😃
It's good news! 👍🏾
It's good news! 👍🏾