https://blog.lokkij.com/
In Ritual Underground players draw from a shared deck and dice pool — any resource you leave unused may be turned against you.
Playtesting now, with print and play and tabletop simulator!
tinyurl.com/ritualund
In Ritual Underground players draw from a shared deck and dice pool — any resource you leave unused may be turned against you.
Playtesting now, with print and play and tabletop simulator!
tinyurl.com/ritualund
It turned out really fun, and it's pretty big: this one puzzle has 87 words divided over 18 categories.
You can play it here: lokkij.com/categories
Tablet or larger screen recommended.
It turned out really fun, and it's pretty big: this one puzzle has 87 words divided over 18 categories.
You can play it here: lokkij.com/categories
Tablet or larger screen recommended.
If you're new to Rust or experienced, anyone is welcome, I think coding games is a cool way to learn a language.
CRATE: crates.io/crates/kero
DISCORD: discord.gg/AYjNw9WHJa
If you're new to Rust or experienced, anyone is welcome, I think coding games is a cool way to learn a language.
CRATE: crates.io/crates/kero
DISCORD: discord.gg/AYjNw9WHJa
If you're creating a game with stats like cooldown reduction or damage reduction and you haven't given much thought to how those stats scale, this post should help you avoid some pitfalls!
If you're creating a game with stats like cooldown reduction or damage reduction and you haven't given much thought to how those stats scale, this post should help you avoid some pitfalls!
If you're creating a game with stats like cooldown reduction or damage reduction and you haven't given much thought to how those stats scale, this post should help you avoid some pitfalls!
If you're creating a game with stats like cooldown reduction or damage reduction and you haven't given much thought to how those stats scale, this post should help you avoid some pitfalls!
davemakes.com/extremelyspe...
davemakes.com/extremelyspe...