Lokkij
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lokkij.bsky.social
Lokkij
@lokkij.bsky.social
Software engineer and researcher working in the energy domain. Hobbyist game developer and perfumer.

https://blog.lokkij.com/
Reposted by Lokkij
Dark rituals and dungeon dwellers clash in this frantic war for territory.
In Ritual Underground players draw from a shared deck and dice pool — any resource you leave unused may be turned against you.

Playtesting now, with print and play and tabletop simulator!

tinyurl.com/ritualund
January 22, 2026 at 1:01 PM
Reposted by Lokkij
orb seer #pixelart
January 21, 2026 at 8:49 PM
I made a word game! You sort words into categories, and then find the connections between the categories.

It turned out really fun, and it's pretty big: this one puzzle has 87 words divided over 18 categories.

You can play it here: lokkij.com/categories
Tablet or larger screen recommended.
🦊 Connected Categories
A game of grouping words into categories, then finding the connections between them.
lokkij.com
January 19, 2026 at 7:18 AM
Reposted by Lokkij
Still looking for more alpha testers for KERO, my 2D game framework for Rust! It's like MonoGame or LÖVE, but in Rust!

If you're new to Rust or experienced, anyone is welcome, I think coding games is a cool way to learn a language.

CRATE: crates.io/crates/kero
DISCORD: discord.gg/AYjNw9WHJa
January 16, 2026 at 8:43 PM
Reposted by Lokkij
January 12, 2026 at 7:24 AM
Reposted by Lokkij
I've written a blog post about %-based reduction systems in games: blog.lokkij.com/reduction-sy...

If you're creating a game with stats like cooldown reduction or damage reduction and you haven't given much thought to how those stats scale, this post should help you avoid some pitfalls!
% reduction systems in games
Percentage-based damage reduction systems in games can be pretty counterintuitive when scaled, and can lead to some nasty surprises if you aren't aware o...
blog.lokkij.com
January 10, 2026 at 8:05 PM
Reposted by Lokkij
Hey bsky I'm an artist and game developer transitioning away from twitter. If you like my art or my games help me out by sharing it around. There will be no shortage of RUIN related art for the foreseeable future.

#gamedev #pixelart
January 11, 2026 at 1:34 AM
I've written a blog post about %-based reduction systems in games: blog.lokkij.com/reduction-sy...

If you're creating a game with stats like cooldown reduction or damage reduction and you haven't given much thought to how those stats scale, this post should help you avoid some pitfalls!
% reduction systems in games
Percentage-based damage reduction systems in games can be pretty counterintuitive when scaled, and can lead to some nasty surprises if you aren't aware o...
blog.lokkij.com
January 10, 2026 at 8:05 PM
Reposted by Lokkij
Here is the advice I wish I'd had about running a pretty big game jam on itch
davemakes.com/extremelyspe...
Advice on running a game jam
Things I learned from hosting Falling Block Jam
davemakes.com
September 27, 2025 at 4:53 AM
Reposted by Lokkij
a sea-bird has built a somewhat unbelievable nest on the roof of your house. what do you do?
August 13, 2025 at 7:56 PM