David Fields
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lokistriker.bsky.social
David Fields
@lokistriker.bsky.social
GameDev, Mainly on PICO-8

http://lokistriker.itch.io
Looks awesome!
November 9, 2025 at 2:52 AM
Congrats on the release, man! Glad to see this out there now.
October 30, 2025 at 5:17 PM
Map Crow has been one of my favorite watches since I caught wind of it. Glad to know you are doing well. Hope to see more when you are ready!
October 15, 2025 at 11:54 AM
Reposted by David Fields
I'm posting periodical cool win runs the You-s and the Tubes, check out this cool ignite one! 🔥🔥🔥

www.youtube.com/watch?v=3aZU...
#pico8 #autobattler #roguelike #indiegames
My first new burn run went well | From Rust To Ash | PICO-8 Game
YouTube video by AchieGameDev
www.youtube.com
September 5, 2025 at 8:56 PM
Already looking into what an expanded versión would look like!
September 5, 2025 at 6:38 PM
This has to be one of the best one-button games in pico8! Great to see you are putting it in sebi16!
September 4, 2025 at 3:38 AM
So pretty! What palette was used for this one?
August 29, 2025 at 9:04 AM
Best of luck! Looking forward to see the future of the project!
August 29, 2025 at 3:31 AM
Picotron still has some limitations! CPU being a very important one. But yes, the token removal will make a lot more projects be possible that use the tools provided by Zep.
August 27, 2025 at 11:13 PM
Well, Zep is very much a one-man army. There have been attempts at making a native android launcher by the community, but none on iOS that id be aware of.
August 27, 2025 at 9:41 PM
So, pico8 tries to be kin to old consoles by setting limitations. The limitation set on code is measured by these "tokens" which you can have only so many in a program. I've maxed them out on my game. Its a built-in limitation. Makes development focused for us devs, but it's bad for expandability.
August 27, 2025 at 5:24 PM