In that way, sometimes, it feels like I'm chasing my own tail 😵💫
In that way, sometimes, it feels like I'm chasing my own tail 😵💫
www.youtube.com/watch?v=6RE8...
Is it a simple process, or not worth the effort? My game is made in Godot, for reference 🙂
Is it a simple process, or not worth the effort? My game is made in Godot, for reference 🙂
I used both Python and Godot to develop a simple little program to make our frontline employee's work easier!
I used both Python and Godot to develop a simple little program to make our frontline employee's work easier!
www.newgrounds.com
www.newgrounds.com
Full Bloom is a dream-like exploration horror game inspired by the likes of Yume Nikki, Yomawari, Rule of Rose, and Silent Hill!
Wishlist: store.steampowered.com/app/2624090/
Full Bloom is a dream-like exploration horror game inspired by the likes of Yume Nikki, Yomawari, Rule of Rose, and Silent Hill!
Wishlist: store.steampowered.com/app/2624090/
I hope to post more about it soon!
I hope to post more about it soon!
Having said that, I still have plenty of time.
"The best time to plant a tree was 20 years ago. The second best time is now."
Having said that, I still have plenty of time.
"The best time to plant a tree was 20 years ago. The second best time is now."
They put a locked chest right by the key seller. Key costs 2000g and when you open the chest, it has an item worth 20g.
I told my wife that I'll make a game that does that too, someday, but it'll autosave when you use the key lol
They put a locked chest right by the key seller. Key costs 2000g and when you open the chest, it has an item worth 20g.
I told my wife that I'll make a game that does that too, someday, but it'll autosave when you use the key lol
I'm also amazed at how obnoxious some of the design decisions are, and yet the game remains fun. Giving me some good gamedev ideas, too 😎
I'm also amazed at how obnoxious some of the design decisions are, and yet the game remains fun. Giving me some good gamedev ideas, too 😎
His experience making a game is so starkly different from the average person that it's really not that useful to most people.
His experience making a game is so starkly different from the average person that it's really not that useful to most people.
Anyone else find it hard to be open and honest about game dev to people who might not "get" it?
Anyone else find it hard to be open and honest about game dev to people who might not "get" it?