👾 Logan Diebold 👾
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logandiebold.bsky.social
👾 Logan Diebold 👾
@logandiebold.bsky.social
Gameplay and Level Designer.
Also making a board game?? 👀👀👀
I honestly don’t know what the joke is here either. I just had to get it out of my system
April 1, 2025 at 2:59 PM
Never. I only play games that look ugly and lame
March 25, 2025 at 1:23 AM
I see. So it’s more about people not understanding that their not part of the target demographic. Yeah, that is always obnoxious
March 24, 2025 at 1:19 PM
-hours to go after that sort of game. I get it though. I’m sure I’d feel on top of the world if I beat the Sans boss fight in undertale
March 24, 2025 at 12:27 PM
True. It’s all down to personal preference though. Some people love hacking away at a challenge all day before they finally break through, all for the euphoria of overcoming such a demanding trial. I do understand that appeal, and partaken in it a few times myself, but I typically don’t have the-
March 24, 2025 at 12:27 PM
I’m sure you know this already, but filling this game with juicy/crunchy sound effects for every action and animation would make playing it a really satisfying experience
March 23, 2025 at 10:09 PM
The ironic part is traffic would be better for them if more people chose to walk/bus
March 23, 2025 at 10:03 PM
-It has nothing to do with “gamer cred” or my pride though. I’ll freely raise and lower the difficulty to keep it within this zone. Its just the level of challenge I find engaging, and I end up appreciating the design more if I need to really consider every mechanic to succeed. That’s just me though
March 23, 2025 at 10:00 PM
I love keeping a game’s resistance within a goldilocks zone that requires I focus and engage with the systems to the near best of my abilities, but doing so will have me overcome the challenge 7 times out of 10– needing to only occasionally redo an obstacle a few times.-
March 23, 2025 at 10:00 PM
You know Reacher from the TV show Reacher typed this himself. He’s just shy about asking you out on a date
March 23, 2025 at 6:52 PM
I like 2 best, then 1
March 21, 2025 at 10:37 PM
I personally really like it. Simple shapes/textures in 3D are my jam, and this reminds me of Louie Zong’s work (albeit he is executing the style at a higher level). The only thing I’m meh on are the hands. The wizard should have stumpier fingers, or even full-on mitt/stump hands to match the style
March 21, 2025 at 8:48 PM
That’s awesome! Would there be any way the player could zoom the camera out just a tad?
March 4, 2025 at 5:13 PM
I think I accidentally typed it, and the link stayed
March 4, 2025 at 1:23 AM
Also I’m not liable for whatever happens to your computer after clicking “cute. family”. Idk what that is but feel free to be adventurous
March 3, 2025 at 6:43 PM
As much as I love Root and the contrast between its adorable art and cut-throat politics, it has surely caused consumer confusion and disappointed low scores from parents who wanted a cute, family game night. I think it’s worth it imo, no offense to the Moms who had to serve as collateral damage lol
cute.family is available for purchase - Sedo.com
cute.family
March 3, 2025 at 6:41 PM
I can’t lie, I’m childish enough to be more interested in this than a more placid game about subsistence farming
February 28, 2025 at 2:55 PM
Slight warping might work, but definitely not to that severity
February 28, 2025 at 1:27 PM
Congrats on your transformation
February 27, 2025 at 10:10 PM
Some people simply can’t solve puzzles due to a skill deficiency. They’re not perceptive enough to spot the connections, so the solution eludes them. People who are thwarted from completing the puzzle due to this resistance, being unable to overcome the challenge, have lost the game
February 26, 2025 at 10:53 PM