LoBlast
loblast.bsky.social
LoBlast
@loblast.bsky.social
Now on the 4th revision of the custom NES controller. The diamond shape for the directional pad buttons is definitely a step in the right direction, but there's still room to improve the ergonomics. At this point it's almost as comfortable as a traditional controller. #retrograming
February 3, 2026 at 8:11 PM
ugg this bug
January 24, 2026 at 3:04 AM
I ❤️ MY OFFLINE MEDIA LIBRARY
December 11, 2025 at 12:16 AM
For the breadth time, we are black and bleú! 13 hours left of our VERY UNLUCKY 13% OFF SALE!

Link in bio. :D
December 2, 2025 at 4:55 PM
Very Unlucky Sale 13% Off Entire LoBlast Store
November 30, 2025 at 5:36 PM
Orange Island for the NES features a shmup section for the boss fights. Here's a 30fps gif showing off my engine's current progress. 32 baddies/bullets/particles and up to 16 player bullets. The bar on the left shows CPU usage. Enough left for an audio driver! #nesdev
November 11, 2025 at 9:08 PM
Orange Island finally has stable split vertical scroll on the NES! #nesdev
October 21, 2025 at 7:06 PM
Help me decide which swirl design goes in the two color risograph 32 page zine I started a year ago. I brought contributors on 6 months ago and they finished their assignments in weeks. I've been frozen with perfectionistisms [WRITERZ BLOKK]. #design
October 10, 2025 at 6:53 PM
Part III: Finally some light at the end of the tunnel. With some exception, the left and bottom borders are finally static. Time to fix the last few bugs, fill in the right border, and get the color data on screen! #nesdev
October 9, 2025 at 8:21 PM
Shipping my 500th order through the LoBlast online store to Zurich!
October 3, 2025 at 8:52 PM
C A L M D O W N
i'm your best friend too

design concept by dear friend mrgoby
October 1, 2025 at 11:03 PM
Part II: Non-scrolling border illusion for Orange Island.
Playing back at 25% speed, we can see the final border design (mostly) staying static on the left side of the screen. We're blitting between the 2 nametables. Definitely many issues left to mitigate. Large boss metasprite added for fun!
September 24, 2025 at 11:50 PM
This non-scrolling border illusion trick for Orange Island is feeling half done. The NES can be quite unforgiving. In my head it seemed conceptually simply, but in execution it has been a maddening labyrinth of timing issues.
Follow this thread for updates. #nesdev
August 28, 2025 at 7:32 PM
Quality testing and assurance is how I keep “remixes” like this from going out to customers. I have a lot of these boards though so maybe I should do a special limited release at some point. 🎉🔥🎊

#nes #homebrew #retrogaming #diy #retro #gamedev #quality
August 26, 2025 at 11:45 PM
A couple months overdue on a new LoBlast youtube video on the LoBlast youtube channel. So, if you want, head over there and check this out! <3
August 13, 2025 at 4:28 PM
The LoBlast 2025 convention tour schedule is half the dates of last year. This allows more time and energy to focus on R+D. Super excited for this mini-gauntlet of shows at the end of this month starting this weekend!
June 18, 2025 at 10:53 PM
Orange Island update showing 3 of 15 Relic implementations that impact gameplay.

#gamedev #nes #retrogaming #relic
June 12, 2025 at 9:05 PM
2 new sticker designs by @dripnet.bsky.social are newly available in the LoBlast online store! loblast.com/store/stickers
Free LoBlast sticker with every order.
April 28, 2025 at 10:45 PM
I have been working on a two-color risograph zine. I sent out some invites to collaborators. 3 out 5 have responded positively and the other two remain silent. 🤫
March 14, 2025 at 6:26 PM
Custom NES dust sleeves in the works. What if Nintendo let form follow function? Definitely needs adjustments.
January 9, 2025 at 8:15 AM
obligatory new year html tags
December 31, 2024 at 7:57 PM
4 Sets of 3 Triangles
November 25, 2024 at 12:53 AM
░▒▓ Three New Shirt Designs ▓▒░
Express your exact individuality and spark exulted dialogue.
Made with soft heather material.
Available at loblast . com / store
November 20, 2024 at 8:08 PM
Generative Art #5

#pixelart #opticalillusion
November 16, 2024 at 8:33 PM
Here's what 1337 password hacking code looks like in the 1994 film, Clear and Present Danger! #hackers
November 13, 2024 at 7:02 PM