Mega Man Y+1 / LM TEAM
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lmteam.bsky.social
Mega Man Y+1 / LM TEAM
@lmteam.bsky.social
yo. we're developing Mega Man Y+1. we make cool
And lastly, but most importantly, there is no force on the planet that can get LM Team to take something seriously. Enjoy just a slight glimpse into the complete madness that occured during development.
December 9, 2024 at 1:29 AM
Operation X.M.A.S. really affirmed our belief against deadlines. It came at a pretty rough time for a lot of us, and as we reached closer to the deadline, the stress really piled on us. J8-Bit, I'm calling you out for this - don't try and do work for the game 90 minutes before your psych finals!
December 9, 2024 at 1:23 AM
DEADLINES SUCK IN HOBBY PROJECTS
LM Team's internal culture has always been to put real life before the game, no matter the consequences. Volunteer-made video games simply are not worth stressing over. As such, we have a strict no deadline policy internally, even if it means we have to cut content.
December 9, 2024 at 1:20 AM
Of course, these are top secret. You'll have to play the game to find them...! The first was found very quickly, but a whole year on, it seems our community at LM Pub is only just now beginning to decipher our second secret. If you figured it out already, pipe it down and let them puzzle over it!
December 9, 2024 at 1:17 AM
Originally, that was all, but we found out rather late that the deadline was a week later than expected. We decided to squeeze in two last secrets to find. After all, after Mega Man Y+1 demo's great Final Message to its players, how could we not?
December 9, 2024 at 1:15 AM
Boss fights were always a big "maybe" for Operation X.M.A.S., and only were fully confirmed in mid November. As such, there's tons of wacky ideas left on the cutting room floor from before we knew what direction to go. Amusingly, though, Wemorm was planned all the way back in September.
December 9, 2024 at 1:13 AM
The struggles with deciding level themes was especially bad here - the longer we took deciding a level's theme, the less time artists had to tile it. As such, while levels like Cyberian Stormwatch were being worked on for the entire period, many were completed quickly after being planned.
December 9, 2024 at 1:08 AM
While the music team originally would've consisted of MelonadeM and MiniMacro Sound, the latter was already spread thin with programming and spriting, and the former was busy at this time of year, so half way through development, we made the decision to enlist the help of a certain RRThiel.
December 9, 2024 at 1:00 AM
While the Easy and Hard stages were quick to figure out, Medium stages for whatever reason proved much more troublesome. In particular, Overtime Shift was just a generic Yoku Block stage for a long time, and Takeout Take Out's theme was only decided on November 11th - another save by evie!
December 9, 2024 at 12:56 AM
The knowledge that people who've never played Mega Man before (or haven't played in ages) informed a lot of our level decisions. One particular example is in One Snowy Christmas Eve - eviemaybe suggested using something akin to force beams to do double duty as a teaching element and as a threat.
December 9, 2024 at 12:55 AM
Speaking of weapons, it wasn't until November 1st that the weapon set was cemented. Early on, the weapons weren't even Christmas themed! It'd take forever to go over every weapon, so here's some mockups and conversation logs of particularly notable favourites that didn't make the cut.
December 9, 2024 at 12:52 AM
One of the first things we planned was the stage select screen. Tons of thought was put into this, with player psychology being a major focus - for example, the stage description remains visible as you select your weapons, and weapons are vaguely organised by their use. (Shoutouts to Gunstar Heroes)
December 9, 2024 at 12:42 AM
On the 25th of September we begun programming, having planned out more than enough to get started. This means that, from the beginning of programming to the original deadline, the game took 66 days to make. That's right - this game wasn't made in 3 months, it was made in 2! This sucked don't do that
December 9, 2024 at 12:34 AM
12 stages? 8 weapons? An endless mode? This all sounds woefully like overscoping - and it is! While part of this is wishful thinking, we also are experienced at this point, and we know how to plan for downscoping. So, knowing that we could cut a ton of content, we went ahead with this.
December 9, 2024 at 12:24 AM
Completely contrary to X.M.A.S., Christmas Chaos was a score-attack multiplayer game focused around defending your Christmas presents. Perhaps in another timeline, this is what we made. docs.google.com/document/d/1...
December 9, 2024 at 12:21 AM
Quite a few ideas were thrown about, mostly focusing around expanding upon Mega Man Y+1, such as a new stage about events that occur before the game starts, or an extended demo. However, two ideas stood out in particular - Operation X.M.A.S., and an arcade-y game codenamed "Christmas Chaos".
December 9, 2024 at 12:18 AM
Suddenly, we had a decision on our hands. The Y+1 demo was a fairly stressful time, but we ultimately are really glad we made it. Now, we had a chance to give back to SAGE and the community at the same time! So, before confirming, we got to brainstorming what we'd do.
December 9, 2024 at 12:11 AM
On September 10th, we woke up to a very strange message in the SAGE discord (who hosted the SAGE 2020 expo the Y+1 demo was at), requesting previous submitters to DM a staff member for a "request". When we did, we received a very secret request - submit a game to a secret event that very December!
December 9, 2024 at 12:08 AM
If you haven't played Operation X.M.A.S., it's a 9 stage Mega Man game with gameplay similar to Wily Wars - pick 2 out of 6 Christmas-themed weapons to beat each stage with. Now's the season to give it a (re)play! https://sonicfangameshq.com/forums/showcase/mega-man-y-1-operation-x-m-a-s.1959/
December 9, 2024 at 12:01 AM
Today - December 8th 2024 - marks 1 year since Mega Man Y+1: Operation X.M.A.S. was released! We hope you've sincerely enjoyed this little Christmas treat we made for you. To celebrate, let's take an exclusive dive into what this fangame's development looked like! #megaman #fangame
December 8, 2024 at 11:58 PM
Mega Man Y+1 is looking for new playtesters to join the team! If you enjoyed Mega Man Y+1: Operation X.M.A.S., this is a great way to help with our upcoming major project!
If you're interested, get your application in before the 30th!
https://forms.gle/n8W3yoSDPZ2T5Xny7
#megaman #fangame #gamedev
March 16, 2024 at 7:17 PM